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Installation A

   (8 reviews)
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About This File

Part twelve in the World's End series. This level is the kind of tech-base map I like, the atmosphere of Doom, the abstract design of Doom2 combined with today's standard of gameplay. ap_012.wad was designed to be fun, but not easy. Gameplay is balanced and difficulty settings + cooperative play are fully supported.


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Zalewa

  
This is a good map - well detailed, somewhat challenging (stay focused) and with good layout and visual cohesion. The only problem is that it's way too small. It ends before you warm up.

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Unknown date

  
This level, although far too easy and short, is Alex Parsons' best map yet. Nice atmosphere.

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Guest

Unknown date

  
Alex Parson is very fucking legendary. 5/5

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Unknown date

  
Well, it's nice and all - professionally done, and entertaining. But it's very, very short. There are no secrets, and a rocket launcher right at the end of the level (the only monsters left are a half-dozen imps). You go forwards, right, left, u-turn, flick a switch, drop down, forwards, right, up a lift, find the blue key and exit.

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Unknown date

  
short and good, skill2 could need more action - 3/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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