Your blasting away at a Cyberdemon when one of his mega-rockets homes in on you. The explosion is deafening and your senses go numb. What seams like seconds... well mabey hours later you shake your head and pull yourself up. Staring through a hole in the wall in front of you it, looks like episode 3 on the other side. "This has never happened before" you think. Whew!! Safe ... for the moment at least. Turning around you think to yourself "This looks like a normal neighborhood street". Until the first fire ball comes flying at you.
HINTS The scenic storm sewer is a must and be sure to tour the "ZOO". There is an exit but it's someplace you've already been and you can't get there until you complete your "Tour of Duty".
When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!
Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.
Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.