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Helm's Deep

   (59 reviews)
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About This File

This is a map I made after playing a Helm's Deep map for Counter-Strike. As far as looks go, I based on pretty much entirely on the CS map (which was pretty accurate as far as I know). In terms of gameplay, don't expect the marines to kill everything for you, you still have a lot of killing to do yourself. Also, the level will slow down at a few points, so be warned. If you have a lower end machine it may beg for mercy if you try and play this.


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Guest

Unknown date

  
Awesome map.

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Guest

Unknown date

  
Boring. A bunch of black imps and black demons, a square level, a pointless and slow introduction that you can't skip, and no gameplay to speak of. 2/5.

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Guest

Unknown date

  
Heh I've already told you on IRC that this rox0rz, Cyb, and it would be even better if it didn't need a 4GHz Athlon-FX with 1GB Graphics Memory to play in OpenGL, but oh well, we can't have everything. I give this 5 stars though, and anyone who didn't is an idiot. Amazing job dude, please make another one! :P -GeeDougg P.S.: This makes me wanna make (or play) the entire Lord Of The Rings trilogy (movie-style anyways) for ZDoomGL.

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Unknown date

  
The level was really bland and was pretty small, it didn't feel as epic as I expected it to be, judging from other's comments.

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Unknown date

  
Im speachless! This is fucking awesome! I love it!

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Unknown date

  
Kick ass, Cyb. You rock -Adrian

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Unknown date

  
To the review who said he couldn't do anything: it starts with a long pan around the battlefield while saying "Helm's Deep: By Cyb". Btw, neat wad.

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Unknown date

  
A nice re-enactment of the battle at Helm's Deep. You're facing an army of Orchs (dark imps) and to your help are several dozen marines. In fact, they do much of the work for you, so it's a quite easy ride. You can pick off imps one by one from high up, or rush onto the battlefield and slaughter them from there. The horn mentioned in the instructions can be found from your starting position. Note: Make sure to turn off infinite actor height, or the map and scripts won't work right. Recommended. --4/5

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Unknown date

  
Evidently god mode, no clipping and a BFG would have really helped at the Battle of Helm's Deep. 4/5

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Unknown date

  
Outstanding

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Unknown date

  
This was AMAZING. Great for LotR fans :)

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Unknown date

  
Well, heh. Freaking cool, except while walking up a bunch of tiny stairs.... anyway this is a good use of ACS/ZDoom and it's no "Stuck in a Jam" level -Redrover (from a loooooong time ago)

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Unknown date

  
vomit, nor I nor the demons move after a while, except the green demon thing; At a certain point I only saw the view of that green thing eating the wall. He was the only thing that moved.

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Unknown date

  
This is too weird to explain :) Don't miss it!!

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Unknown date

  
A hell of a good novelty map. Never thought the old Doom would run at a worse framerate than Doom 3, though. :P

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Unknown date

  
This plus brutal doom. My i5 4200U + GT 740M 2G couldn't handle it (2 fps) The wad is fun, so very fun.

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Unknown date

  
My computer is a dual processer machine and I still had to turn off the dynamic lighting. I would love to have a computer that could run this with dynamic lights on and not skip a beat. Anyway this is a cool level and should be checked out. 4/21/07

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Unknown date

  
f*ck my review was like 4 times the limit. anyway, I'll compress. a few days ago I was experimenting with team based warefare (like blue marines vsn green, ect). I had around 40 dudes in total, this wad easily has 2000!!!! damn imps maul me all the time. Anyway, 5/5 formaking me laugh my ass off and giving me an epic battle in one download.

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Unknown date

  
only won word can be used to describe this... EPICK! 5/5

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Unknown date

  
Hmmm that was pretty good, especially, that the structure of deep was nearly the same as in the movie - i mean - I knew where to go after watching it :)

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Unknown date

  
not very good at all. in fact i thought it was terrible. what is the big talk about this?

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Unknown date

  
that's helms deep? i thought it was wow.wad... lolz just kidding 4/5 (less 1 star for repetitive gameplay)

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Unknown date

  
Fucking epic.

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Unknown date

  
Brutal, only lagged once for a brief moment. I loved every second of it. 5 stars! *****

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Unknown date

  
Strongly recommended to the ones searching for new challanges. Very hard to win. 4/5 - uvazquez

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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