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Helm's Deep

   (59 reviews)
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About This File

This is a map I made after playing a Helm's Deep map for Counter-Strike. As far as looks go, I based on pretty much entirely on the CS map (which was pretty accurate as far as I know). In terms of gameplay, don't expect the marines to kill everything for you, you still have a lot of killing to do yourself. Also, the level will slow down at a few points, so be warned. If you have a lower end machine it may beg for mercy if you try and play this.


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Guest

Unknown date

  
Awesome map.

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Guest

Unknown date

  
Boring. A bunch of black imps and black demons, a square level, a pointless and slow introduction that you can't skip, and no gameplay to speak of. 2/5.

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Guest

Unknown date

  
Heh I've already told you on IRC that this rox0rz, Cyb, and it would be even better if it didn't need a 4GHz Athlon-FX with 1GB Graphics Memory to play in OpenGL, but oh well, we can't have everything. I give this 5 stars though, and anyone who didn't is an idiot. Amazing job dude, please make another one! :P -GeeDougg P.S.: This makes me wanna make (or play) the entire Lord Of The Rings trilogy (movie-style anyways) for ZDoomGL.

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Unknown date

  
The level was really bland and was pretty small, it didn't feel as epic as I expected it to be, judging from other's comments.

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Guest

Unknown date

  
Im speachless! This is fucking awesome! I love it!

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Guest

Unknown date

  
Kick ass, Cyb. You rock -Adrian

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Guest

Unknown date

  
To the review who said he couldn't do anything: it starts with a long pan around the battlefield while saying "Helm's Deep: By Cyb". Btw, neat wad.

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Guest

Unknown date

  
A nice re-enactment of the battle at Helm's Deep. You're facing an army of Orchs (dark imps) and to your help are several dozen marines. In fact, they do much of the work for you, so it's a quite easy ride. You can pick off imps one by one from high up, or rush onto the battlefield and slaughter them from there. The horn mentioned in the instructions can be found from your starting position. Note: Make sure to turn off infinite actor height, or the map and scripts won't work right. Recommended. --4/5

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Unknown date

  
Evidently god mode, no clipping and a BFG would have really helped at the Battle of Helm's Deep. 4/5

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Unknown date

  
Outstanding

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Unknown date

  
This was AMAZING. Great for LotR fans :)

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Unknown date

  
Well, heh. Freaking cool, except while walking up a bunch of tiny stairs.... anyway this is a good use of ACS/ZDoom and it's no "Stuck in a Jam" level -Redrover (from a loooooong time ago)

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Unknown date

  
vomit, nor I nor the demons move after a while, except the green demon thing; At a certain point I only saw the view of that green thing eating the wall. He was the only thing that moved.

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Unknown date

  
This is too weird to explain :) Don't miss it!!

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Unknown date

  
A hell of a good novelty map. Never thought the old Doom would run at a worse framerate than Doom 3, though. :P

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Unknown date

  
This plus brutal doom. My i5 4200U + GT 740M 2G couldn't handle it (2 fps) The wad is fun, so very fun.

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Unknown date

  
My computer is a dual processer machine and I still had to turn off the dynamic lighting. I would love to have a computer that could run this with dynamic lights on and not skip a beat. Anyway this is a cool level and should be checked out. 4/21/07

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Unknown date

  
f*ck my review was like 4 times the limit. anyway, I'll compress. a few days ago I was experimenting with team based warefare (like blue marines vsn green, ect). I had around 40 dudes in total, this wad easily has 2000!!!! damn imps maul me all the time. Anyway, 5/5 formaking me laugh my ass off and giving me an epic battle in one download.

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Unknown date

  
only won word can be used to describe this... EPICK! 5/5

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Unknown date

  
Hmmm that was pretty good, especially, that the structure of deep was nearly the same as in the movie - i mean - I knew where to go after watching it :)

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Unknown date

  
not very good at all. in fact i thought it was terrible. what is the big talk about this?

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Unknown date

  
that's helms deep? i thought it was wow.wad... lolz just kidding 4/5 (less 1 star for repetitive gameplay)

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Unknown date

  
Fucking epic.

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Unknown date

  
Brutal, only lagged once for a brief moment. I loved every second of it. 5 stars! *****

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Unknown date

  
Strongly recommended to the ones searching for new challanges. Very hard to win. 4/5 - uvazquez

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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