Date Completed : Feb. 23, 2002
Title : Helm's Deep
Filename : helmsdeep.wad
Other Works : http://doom.vect.org:8080/
Author : Cyb
Email Address : firstname.lastname@example.org (doesn't work right now)
Description : This is a map I made after playing a Helm's Deep map for
Counter-Strike. As far as looks go, I based on pretty much
entirely on the CS map (which was pretty accurate as far as
I know). In terms of gameplay, don't expect the marines to
kill everything for you, you still have a lot of killing to
do yourself. Also, the level will slow down at a few points,
so be warned. If you have a lower end machine it may beg
for mercy if you try and play this.
Notes/Credits : The jerk stores in #doom for playtesting and stuff, Randy for
ZDoom, id for Doom, etc etc. Rimmer improved my brick texture
a bunch and Ling made some useful scripting suggestions.
The new testures are based off one from a texture pack called
deConstruct by stecki which you can download (the Doom version
You need ZDoom 2.0 to run this. Not sure of the oldest version
that'll run it, so just use release 42 which you can get at
http://zdoom.notgod.com/lars (it's a .cab file).
* Play Information *
Game : zdoom.exe with doom2.wad (ZDoom 2.0)
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : just one (the horn)
New Graphics : Yes, a few textures
New Music : Requiem for the Ring (Requiem for a Dream remix)
Though it's a 2meg ogg file, so I decided for the
sake of our 56k friends to put it in another file.
Download helmsmus.zip which should be in the same
directory as this file.
* Construction *
Base : Scratch
Editor(s) used : WadAuthor, Warm, Wintex, PSP, various text editors
Build time : Uhh, like a week or two.
Known Bugs : Don't kill the green demon, though it's not possible
without a projectile weapon which you won't have at
that point. Like I said, the map will slow down at a
few points. I've done my best to make it playable most
of the time, but your results will vary.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).