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Helm's Deep

   (59 reviews)
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About This File

This is a map I made after playing a Helm's Deep map for Counter-Strike. As far as looks go, I based on pretty much entirely on the CS map (which was pretty accurate as far as I know). In terms of gameplay, don't expect the marines to kill everything for you, you still have a lot of killing to do yourself. Also, the level will slow down at a few points, so be warned. If you have a lower end machine it may beg for mercy if you try and play this.


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Unknown date

  
Awesome map.

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Unknown date

  
Boring. A bunch of black imps and black demons, a square level, a pointless and slow introduction that you can't skip, and no gameplay to speak of. 2/5.

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Unknown date

  
Heh I've already told you on IRC that this rox0rz, Cyb, and it would be even better if it didn't need a 4GHz Athlon-FX with 1GB Graphics Memory to play in OpenGL, but oh well, we can't have everything. I give this 5 stars though, and anyone who didn't is an idiot. Amazing job dude, please make another one! :P -GeeDougg P.S.: This makes me wanna make (or play) the entire Lord Of The Rings trilogy (movie-style anyways) for ZDoomGL.

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Unknown date

  
The level was really bland and was pretty small, it didn't feel as epic as I expected it to be, judging from other's comments.

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Unknown date

  
Im speachless! This is fucking awesome! I love it!

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Unknown date

  
Kick ass, Cyb. You rock -Adrian

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Unknown date

  
To the review who said he couldn't do anything: it starts with a long pan around the battlefield while saying "Helm's Deep: By Cyb". Btw, neat wad.

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Unknown date

  
A nice re-enactment of the battle at Helm's Deep. You're facing an army of Orchs (dark imps) and to your help are several dozen marines. In fact, they do much of the work for you, so it's a quite easy ride. You can pick off imps one by one from high up, or rush onto the battlefield and slaughter them from there. The horn mentioned in the instructions can be found from your starting position. Note: Make sure to turn off infinite actor height, or the map and scripts won't work right. Recommended. --4/5

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Unknown date

  
Evidently god mode, no clipping and a BFG would have really helped at the Battle of Helm's Deep. 4/5

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Unknown date

  
Outstanding

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Unknown date

  
This was AMAZING. Great for LotR fans :)

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Unknown date

  
Well, heh. Freaking cool, except while walking up a bunch of tiny stairs.... anyway this is a good use of ACS/ZDoom and it's no "Stuck in a Jam" level -Redrover (from a loooooong time ago)

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Unknown date

  
vomit, nor I nor the demons move after a while, except the green demon thing; At a certain point I only saw the view of that green thing eating the wall. He was the only thing that moved.

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Unknown date

  
This is too weird to explain :) Don't miss it!!

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Unknown date

  
A hell of a good novelty map. Never thought the old Doom would run at a worse framerate than Doom 3, though. :P

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Unknown date

  
This plus brutal doom. My i5 4200U + GT 740M 2G couldn't handle it (2 fps) The wad is fun, so very fun.

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Unknown date

  
My computer is a dual processer machine and I still had to turn off the dynamic lighting. I would love to have a computer that could run this with dynamic lights on and not skip a beat. Anyway this is a cool level and should be checked out. 4/21/07

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Unknown date

  
f*ck my review was like 4 times the limit. anyway, I'll compress. a few days ago I was experimenting with team based warefare (like blue marines vsn green, ect). I had around 40 dudes in total, this wad easily has 2000!!!! damn imps maul me all the time. Anyway, 5/5 formaking me laugh my ass off and giving me an epic battle in one download.

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Unknown date

  
only won word can be used to describe this... EPICK! 5/5

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Unknown date

  
Hmmm that was pretty good, especially, that the structure of deep was nearly the same as in the movie - i mean - I knew where to go after watching it :)

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Unknown date

  
not very good at all. in fact i thought it was terrible. what is the big talk about this?

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Unknown date

  
that's helms deep? i thought it was wow.wad... lolz just kidding 4/5 (less 1 star for repetitive gameplay)

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Unknown date

  
Fucking epic.

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Unknown date

  
Brutal, only lagged once for a brief moment. I loved every second of it. 5 stars! *****

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Unknown date

  
Strongly recommended to the ones searching for new challanges. Very hard to win. 4/5 - uvazquez

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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