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Twilight Descends

   (20 reviews)
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Unknown date

  
Another gem from Kaiser with Excellent gameplay. Never played the PSX version, but this was very enjoyable. Like to see the rest of the set. Didn't even notice any errors... too busy killing :-) 5/5 -jb

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Unknown date

  
OMg i love your work kaiser!*****

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Guest

Unknown date

  
Probably the best new map from the playstation version, this map really felt like it could've fit in Doom 2. The original designers could've replaced some of the Barons with Hell Knights to make it less tedious, though. 4/5

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Guest

Unknown date

  
good good

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Guest

Unknown date

  
Heh, this is copyright infringement, and you can't add your copyright notice to something you're copying illegally, never mind telling others what they can or can't do with it.

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Guest

Unknown date

  
I LOVE this map, kudos to Kaiser for converting it from the original PSX Doom.

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Guest

Unknown date

  
very nice indeed *****

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Guest

Unknown date

  
Nice level but if it was easy to redo (not to mention what the so called retard indicated about copyright issues, notwithstanding excuses in the text file), I don't see the merit, much less for the many stars its getting. I noticed also that it actually requires a Boom engine, which isn't clearly clarified in the text file.

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Guest

Unknown date

  
really good

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Guest

Unknown date

  
This is a damned classic!. I've played this and the PSX version. It gets 5 more stars from PC!

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Guest

Unknown date

  
This is dated October 2002, although it's actually much older. You fight 203 baddies in a bright open-air castle map designed in a Doom II-lite style using what looks like Ultimate Doom resources only. It's simplistic but professionally done, and reminded me of some of the maps on the Master Levels CD. Against it, there's very little challenge, as you can rocket most of the bosses to death with relative impunity. Fun for ten minutes though.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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