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Twilight Descends

   (20 reviews)
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Unknown date

  
Another gem from Kaiser with Excellent gameplay. Never played the PSX version, but this was very enjoyable. Like to see the rest of the set. Didn't even notice any errors... too busy killing :-) 5/5 -jb

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Unknown date

  
OMg i love your work kaiser!*****

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Guest

Unknown date

  
Probably the best new map from the playstation version, this map really felt like it could've fit in Doom 2. The original designers could've replaced some of the Barons with Hell Knights to make it less tedious, though. 4/5

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Unknown date

  
good good

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Guest

Unknown date

  
Heh, this is copyright infringement, and you can't add your copyright notice to something you're copying illegally, never mind telling others what they can or can't do with it.

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Unknown date

  
I LOVE this map, kudos to Kaiser for converting it from the original PSX Doom.

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Guest

Unknown date

  
very nice indeed *****

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Guest

Unknown date

  
Nice level but if it was easy to redo (not to mention what the so called retard indicated about copyright issues, notwithstanding excuses in the text file), I don't see the merit, much less for the many stars its getting. I noticed also that it actually requires a Boom engine, which isn't clearly clarified in the text file.

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Guest

Unknown date

  
really good

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Guest

Unknown date

  
This is a damned classic!. I've played this and the PSX version. It gets 5 more stars from PC!

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Unknown date

  
This is dated October 2002, although it's actually much older. You fight 203 baddies in a bright open-air castle map designed in a Doom II-lite style using what looks like Ultimate Doom resources only. It's simplistic but professionally done, and reminded me of some of the maps on the Master Levels CD. Against it, there's very little challenge, as you can rocket most of the bosses to death with relative impunity. Fun for ten minutes though.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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