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Twilight Descends

   (20 reviews)
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Unknown date

  
Another gem from Kaiser with Excellent gameplay. Never played the PSX version, but this was very enjoyable. Like to see the rest of the set. Didn't even notice any errors... too busy killing :-) 5/5 -jb

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Unknown date

  
OMg i love your work kaiser!*****

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Guest

Unknown date

  
Probably the best new map from the playstation version, this map really felt like it could've fit in Doom 2. The original designers could've replaced some of the Barons with Hell Knights to make it less tedious, though. 4/5

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Guest

Unknown date

  
good good

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Guest

Unknown date

  
Heh, this is copyright infringement, and you can't add your copyright notice to something you're copying illegally, never mind telling others what they can or can't do with it.

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Guest

Unknown date

  
I LOVE this map, kudos to Kaiser for converting it from the original PSX Doom.

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Guest

Unknown date

  
very nice indeed *****

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Guest

Unknown date

  
Nice level but if it was easy to redo (not to mention what the so called retard indicated about copyright issues, notwithstanding excuses in the text file), I don't see the merit, much less for the many stars its getting. I noticed also that it actually requires a Boom engine, which isn't clearly clarified in the text file.

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Guest

Unknown date

  
really good

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Guest

Unknown date

  
This is a damned classic!. I've played this and the PSX version. It gets 5 more stars from PC!

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Unknown date

  
This is dated October 2002, although it's actually much older. You fight 203 baddies in a bright open-air castle map designed in a Doom II-lite style using what looks like Ultimate Doom resources only. It's simplistic but professionally done, and reminded me of some of the maps on the Master Levels CD. Against it, there's very little challenge, as you can rocket most of the bosses to death with relative impunity. Fun for ten minutes though.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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