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Twilight Descends

   (20 reviews)
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Unknown date

  
Another gem from Kaiser with Excellent gameplay. Never played the PSX version, but this was very enjoyable. Like to see the rest of the set. Didn't even notice any errors... too busy killing :-) 5/5 -jb

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Unknown date

  
OMg i love your work kaiser!*****

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Guest

Unknown date

  
Probably the best new map from the playstation version, this map really felt like it could've fit in Doom 2. The original designers could've replaced some of the Barons with Hell Knights to make it less tedious, though. 4/5

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Unknown date

  
good good

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Guest

Unknown date

  
Heh, this is copyright infringement, and you can't add your copyright notice to something you're copying illegally, never mind telling others what they can or can't do with it.

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Unknown date

  
I LOVE this map, kudos to Kaiser for converting it from the original PSX Doom.

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Unknown date

  
very nice indeed *****

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Unknown date

  
Nice level but if it was easy to redo (not to mention what the so called retard indicated about copyright issues, notwithstanding excuses in the text file), I don't see the merit, much less for the many stars its getting. I noticed also that it actually requires a Boom engine, which isn't clearly clarified in the text file.

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Unknown date

  
really good

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Guest

Unknown date

  
This is a damned classic!. I've played this and the PSX version. It gets 5 more stars from PC!

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Unknown date

  
This is dated October 2002, although it's actually much older. You fight 203 baddies in a bright open-air castle map designed in a Doom II-lite style using what looks like Ultimate Doom resources only. It's simplistic but professionally done, and reminded me of some of the maps on the Master Levels CD. Against it, there's very little challenge, as you can rocket most of the bosses to death with relative impunity. Fun for ten minutes though.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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