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Twilight Descends

   (20 reviews)
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Unknown date

  
Another gem from Kaiser with Excellent gameplay. Never played the PSX version, but this was very enjoyable. Like to see the rest of the set. Didn't even notice any errors... too busy killing :-) 5/5 -jb

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Unknown date

  
OMg i love your work kaiser!*****

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Guest

Unknown date

  
Probably the best new map from the playstation version, this map really felt like it could've fit in Doom 2. The original designers could've replaced some of the Barons with Hell Knights to make it less tedious, though. 4/5

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Unknown date

  
good good

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Guest

Unknown date

  
Heh, this is copyright infringement, and you can't add your copyright notice to something you're copying illegally, never mind telling others what they can or can't do with it.

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Unknown date

  
I LOVE this map, kudos to Kaiser for converting it from the original PSX Doom.

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Guest

Unknown date

  
very nice indeed *****

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Guest

Unknown date

  
Nice level but if it was easy to redo (not to mention what the so called retard indicated about copyright issues, notwithstanding excuses in the text file), I don't see the merit, much less for the many stars its getting. I noticed also that it actually requires a Boom engine, which isn't clearly clarified in the text file.

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Unknown date

  
really good

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Guest

Unknown date

  
This is a damned classic!. I've played this and the PSX version. It gets 5 more stars from PC!

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Unknown date

  
This is dated October 2002, although it's actually much older. You fight 203 baddies in a bright open-air castle map designed in a Doom II-lite style using what looks like Ultimate Doom resources only. It's simplistic but professionally done, and reminded me of some of the maps on the Master Levels CD. Against it, there's very little challenge, as you can rocket most of the bosses to death with relative impunity. Fun for ten minutes though.

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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