Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Room 101 (101.WAD)

   (21 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Large 1994 level. Layout is quite rectangular, but works well. Texture variation and decoration is about what you can expect. Gameplay has for that time a lot of challenging but fair scenes, and although UV is now being considered as too easy, it's still fun to play. Rated as an early 1994 level: clearly above average.

Share this review


Link to review
Guest

Unknown date

  
Haha! I've been looking for this wad for a while. I played it once a long time ago and it influenced a lot of my level designs. I'm more critical of some of the texture choices, now, but it's still an interesting level.

Share this review


Link to review
Guest

Unknown date

  
This is an entertaining (very) old level from July 1994. It's a large-scale techbase, with an effective "maxi E1" design - it looks a bit crude today - plus a good, solid monster count, and tonnes of action. The baddies swarm you all at once and there are frequent traps. In fact it's still surprisingly hard, even all these years later, and I enjoyed it immensely. Instantly goes near the top of my small pile of "genuinely good 1994 levels".

Share this review


Link to review
Guest

Unknown date

  
Sure the architecture is poor but because this level has non-stop action from start to finish you really don't have time to admire the (lack of) visuals. A fun blast-fest that should take around 20 minutes to complete.

Share this review


Link to review
Guest

Unknown date

  
When I saw the opening area of this map, I thought I was in for a level ahead of its time. When I realized 95% of the level was boring square hallways, however, I was disappointed. If it weren't for the challenging battles, this would just be another mediocre 1994 map. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
As with all doom levels, there is no story just violence and death !!! But for all you sad people (like me) this is the story .... H.Q have discovered that the aliens have started to set up bases upon planet Earth. Far up in the mountains the crea- tures of Hell have setup a heavy attack force of their best fighters. The only way into this base is by parachute as the only opening is defended by high stone walls. Once landed you must seek out all forms of life and destroy them without mercy

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×