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Redemption Denied

   (4 reviews)
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About This File

This wad is based off map 54 (me thinks) in psxdoom. Nothing special, just one huge map with a spiderdemon (two on hard). I've added some new things in like a cell pack in the barron's den, a line trigger at the same spot which opens the door to the spider demon, and I added a dehacked patch with a code pointer on the spider demon corpse frame that will open the exit door when dead. (taken from the keen sprite). I've would of used that other Redemption Denied wad from Elbryan's site (http://depot.wrong.button.com/) for ConsoleDoom.wad but I found that wad to be poor in accuracy, so I've made this version. Again, its not perfect, but only those who look this wad in a editor will notice difference in the psx version.


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Unknown date

  
This final map kind of noobish on playstation, but making it so the Barons and Spiderdemons could infight actually made it more fun. 3/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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