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Doom:Enigma Demo

   (14 reviews)
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4 Screenshots

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Guest

Unknown date

  
Please don't map again

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Guest

Unknown date

  
Surprisingly, contrary to the above reviews, these levels are extremely fun. Gameplay is simple, but interesting, and the levels look straight out of doom 2.

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Guest

Unknown date

  
I don't understand why people hate these levels so much. Sure they have silly names, but they play well, and were actually a bit fun to romp through. If people can't enjoy simple maps like these anymore, than I don't know what will happen to the Doom Community :/. 5 stars

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Unknown date

  
The reason it sucks is because Nanami piggybacked off of these maps that she had absolutely no part in creating and possibly did not have any permission to cut and paste them into a single wad file using XWE or wintex or some shit like that. However, I do find it interesting that most of the people involved with or without their knowledge in this shitty project later went on to make Mock 2.

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Unknown date

  
This is pretty disappointing :-( If the other levels are of this caliber, this project won't be something to look forward to... Still, it's only a demo and I hope these levels get revamped before the final release.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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