Advanced engine needed : Supposedly none, no tests run yet
Primary purpose : Demo
Title : Doom:Enigma Demo
Filename : EnigmaDemo.wad
Release date : March 01, 2003
Authors : MAP01 - Hyena
MAP02 - Epyo
MAP03 - Danarchy
MAP04 - Ralphis
Compilation - Nanami
Main Email Address : Kara@xfury.net
Description : Check below for level information.
Additional Credits to : pritch, Bloodshedder
* What is included *
New levels : Four.
Sounds : No.
Music : Not yet.
Graphics : Textures and one flat.
Dehacked/BEX Patch : No.
Demos : None.
Other : Nope.
Other files required : None.
* Play Information *
Game : Doom2
Map # : MAP01-MAP04
Single Player : Geared toward.
Cooperative 2-4 Player : Starts.
Deathmatch 2-4 Player : Starts.
Other game styles : No.
Difficulty Settings : Yes.
* Construction *
Base : Scratch.
Build Time : Varies.
Editor(s) used : Varies.
Known Bugs : Untested levels, bugs may exist.
May Not Run With... : Should run with everything.
* Level information *
MAP01 : Hyena - firstname.lastname@example.org
Level title: Oh Crap, I Forgot To Tape Alias
Comments from Hyena: I procrastinated way too long to create this short map. I think it has the E1M1 feel to it with a little bit of a twist. I challenged myself to make an E1 level with no zombiemen. So naturally I made it really cramped for good old fashioned shotgun combat. Sargebaldy hated it. Hope you like it.
MAP02 : Epyo - We don't know.
Level title: ???
Comments from Epyo: (Epyo not available for comment due to the fact that he sucks.)
MAP03 : Danarchy - email@example.com
Level title: Power Base Alpha
Comments from Dan: When I made this level I was thinking 'Nuclear Plant', as in E1M2, so I started off with some cooling towers which ended up just being a water tank, but that still worked. The rest of the base on the other side of the blue doors is supposed to represent part of a larger base (the rest of E1) and is basicaly just a corridor with some side rooms. I tried sticking to the E1 theme by using star* and brown* textures, and also adding a lot of windows and outside areas, which seem to be prevelant inKnee Deep in the Dead. My favorite thing in the level are those computer columns I put in the hallways, inspired by my favorite DN3D map called beta_one. I started withusing that shitty Doom2 monitor texture, but when we got the Doom1 textures, I happily changed it to the current texture which worked excelently.
MAP04 : Ralphis - firstname.lastname@example.org
Level title: Goatse Anomaly
Comments from Ralph: When I designed this map I had 2 things in mind. The first thing was the classic eerie feel of a doom level. There's nothing better than getting a little nostalgia while playing user made wads. The second thing was goatse. Goatse was really an inspiration for this map and I'd like to send out my thanks to him. Enjoy :)
* Copyright / Permissions *
It's a demo. Play it, pass it on, don't use any resources and stuff.
* Where to get the file that this text file describes *