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Project Mars Base

   (9 reviews)
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About This File

The first mission to the moons of mars was a 2 man team of space marines who were trying to see if the moons were able to sustain the UAC's new space station. The team landed, they report every thing seems fine, but the shuttle they were in had been destryoed in the landing. After a day the team had failed to report back. The last thing they reported informed you that they had used charges to break through a small opening in the rocks, because they had detected a life form in a tunnel on the other side. The UAC sends you to rescue the team and check on thier progression of the project. What you find to your supprise is the crashed suttle, and the cave that they had tunneled into, but only one of the marines, and he was laying in front of you dying. The last few things he tells you is, the other marine was eaten by some beast that came through this gate. You see that he had destroyed the gate befor he was attacked. The last marine dies, you are now alone in this strange place built on alien soil. You can hear some noise comming from the tunnels, you try and radio back and notice that the transmition is very unclear. You figure that the base back on earth will send up a rescue team to find you... But then you remember, you are the rescue team...!! Oh shit... now what...? Well play the levels and see..!!!!!!


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Unknown date

  
The text file is hideously inaccurate--there are only 6 levels (and a half-assed modification to Dead Simple--some additional barons), a full music replacement, and no new textures that I observed. The levels that are there are aesthetically unattractive, and shoddily composed. Packed with monsters of all sizes and WAY too much ammo--not much of a challenge, despite there being 430+ monsters in the first map. Obviously a project that was abandoned in its early stages. Avoid. --Demon of the Well

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Guest

Unknown date

  
Map01 starts off with a nicely-detailed broken teleporter, and then sets a pattern where you fight masses of weak monsters, and you have more weapons than in all of E1 of the original Doom (probably). The rest of the maps are just the same - not awful, but the combination of easy gameplay and swarms of baddies is numbing. You get the plasma at the start almost all the time. NB there are nine maps, but 06 and 07 are placeholders (skip 'em).

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Guest

Unknown date

  
Really nice stuff. Btw, don't lie us... this is only 9 maps. 4/5- Moti

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Guest

Unknown date

  
If you are in the mood to just shoot a lot of monsters then this may be for you. Don't believe the text file - There are only 9 levels.

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NuMetalManiak

Unknown date

  
mixed bag, I hated MAP01, MAP07 starts out just like Dead Simple, and MAP09 doesn't even have an exit. judging from the amount of monsters, I'd say this is more of a coop-oriented mapset than for singleplayer. I'd recommend it if you like Metallica or slaughtering weak monsters, but it didn't do well for me.

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Guest

Unknown date

  
Sorry, not finished wad. And it's 2k3. Tsk tsk. ~2/5

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  • File Reviews

    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
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