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Project Mars Base

   (9 reviews)
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About This File

The first mission to the moons of mars was a 2 man team of space marines who were trying to see if the moons were able to sustain the UAC's new space station. The team landed, they report every thing seems fine, but the shuttle they were in had been destryoed in the landing. After a day the team had failed to report back. The last thing they reported informed you that they had used charges to break through a small opening in the rocks, because they had detected a life form in a tunnel on the other side. The UAC sends you to rescue the team and check on thier progression of the project. What you find to your supprise is the crashed suttle, and the cave that they had tunneled into, but only one of the marines, and he was laying in front of you dying. The last few things he tells you is, the other marine was eaten by some beast that came through this gate. You see that he had destroyed the gate befor he was attacked. The last marine dies, you are now alone in this strange place built on alien soil. You can hear some noise comming from the tunnels, you try and radio back and notice that the transmition is very unclear. You figure that the base back on earth will send up a rescue team to find you... But then you remember, you are the rescue team...!! Oh shit... now what...? Well play the levels and see..!!!!!!


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Guest

Unknown date

  
The text file is hideously inaccurate--there are only 6 levels (and a half-assed modification to Dead Simple--some additional barons), a full music replacement, and no new textures that I observed. The levels that are there are aesthetically unattractive, and shoddily composed. Packed with monsters of all sizes and WAY too much ammo--not much of a challenge, despite there being 430+ monsters in the first map. Obviously a project that was abandoned in its early stages. Avoid. --Demon of the Well

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Guest

Unknown date

  
Map01 starts off with a nicely-detailed broken teleporter, and then sets a pattern where you fight masses of weak monsters, and you have more weapons than in all of E1 of the original Doom (probably). The rest of the maps are just the same - not awful, but the combination of easy gameplay and swarms of baddies is numbing. You get the plasma at the start almost all the time. NB there are nine maps, but 06 and 07 are placeholders (skip 'em).

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Guest

Unknown date

  
Really nice stuff. Btw, don't lie us... this is only 9 maps. 4/5- Moti

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Guest

Unknown date

  
If you are in the mood to just shoot a lot of monsters then this may be for you. Don't believe the text file - There are only 9 levels.

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NuMetalManiak

Unknown date

  
mixed bag, I hated MAP01, MAP07 starts out just like Dead Simple, and MAP09 doesn't even have an exit. judging from the amount of monsters, I'd say this is more of a coop-oriented mapset than for singleplayer. I'd recommend it if you like Metallica or slaughtering weak monsters, but it didn't do well for me.

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Guest

Unknown date

  
Sorry, not finished wad. And it's 2k3. Tsk tsk. ~2/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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