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The Madness of Mergatroid

   (10 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.

Most levels on the Internet suck. It's a fact, but these 9 levels do not suck. id Software, if they ever saw this, would most likely want to know where the two of us were when they were designing the original DOOM levels. It's taken roughly a year to design the levels, in fact...I never planned to have any nice levels...much less a whole episode. It seems that after I figured out how to use DEU that level making just sorda seemed fun, so I designed levels like mad. ...but, I am a perfectionist (in most respects) and therefore I insisted that the levels I designed were no less greater than those in the actual game. I felt that if they could make complex levels, then so can I...and I did :) Most of the levels in here have been zipped and distributed via local BBS, but even those were completely checked and re- checked for bugs/parts I found to be lacking "id" quality. So, what you have here is pure DOOM art. ...not to mention my last DOOM work that will ever be. I am _tired_ of making levels. My creativity is draining (I also want to maintain a life :), etc., so I have decided to stop while I'm ahead.

So, play this all the way through...it is arranged as the original DOOM, smaller/easier levels first which work up in size/difficulty. You will see the quality, and you may also wonder how I kept my sanity...so, have a blast!


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Glaice

  

A solid E1 replacement, pretty easy and plenty of homagey architecture that is noticeable.

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NuMetalManiak

  
yeah, didn't see much difference between this and Fava Beans.

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Guest

  
No conceit in his family, the author has it all.These maps are awful.

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Guest

  
One of the better episode replacements. Mid-size levels, very much with the feel of the original. Beats me why whiners hate traditional maps so much - don't like authentic Doom wads? Piss off and find a game that's to your taste then. Easy.

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Guest

Unknown date

  
I really like the way the levels are layed out, it really re-creates a new feeling for playing doom. It's a good set of maps, but some textures are missing, making the overrall gameplay a bit hard. And there's a few similarities with the original doom maps, making some of the gameplay feel the same. But the layouts are great, so it's given me a new doom feeling.

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Guest

Unknown date

  
This is an old version of Fava Beans.

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Guest

Unknown date

  
it's just a first version of Fava Beans (id=3163). differences is minimal. ***** due to my respect to FB.

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Guest

Unknown date

  
^ I agree, the author, who surprisingly remains anonymous, in my opinion, could do with a damn good beating. The levels however are not too bad, considering they are 1995 wads, or are they? Who cares... 4/5 - 3.75 for being a big-headed twat! 0.25/5

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Unknown date

  
I can't see anything past the author's head. Sorry...gave it a 0

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Guest

Unknown date

  
If you're a fan of E1 style levels, check this out!

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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