The Madness of Mergatroid
All new episode for the registered version of DOOM
Files included in the zip
Well, this is a very impressive episode including 9 _excellent_
levels. All the levels in this episode were created by myself, excluding
e1m5, which was designed by a friend. We feel that any DOOM fanatic will
enjoy this episode and will be completely impressed by the work put into it.
Most levels on the Internet suck. It's a fact, but these 9 levels do
not suck. id Software, if they ever saw this, would most likely want to know
where the two of us were when they were designing the original DOOM levels.
It's taken roughly a year to design the levels, in fact...I never planned to
have any nice levels...much less a whole episode. It seems that after I
figured out how to use DEU that level making just sorda seemed fun, so I
designed levels like mad. ...but, I am a perfectionist (in most respects) and
therefore I insisted that the levels I designed were no less greater than
those in the actual game. I felt that if they could make complex levels, then
so can I...and I did :) Most of the levels in here have been zipped and
distributed via local BBS, but even those were completely checked and re-
checked for bugs/parts I found to be lacking "id" quality. So, what you have
here is pure DOOM art. ...not to mention my last DOOM work that will ever be.
I am _tired_ of making levels. My creativity is draining (I also want to
maintain a life :), etc., so I have decided to stop while I'm ahead.
So, play this all the way through...it is arranged as the original
DOOM, smaller/easier levels first which work up in size/difficulty. You will
see the quality, and you may also wonder how I kept my sanity...so, have a
level # Original distribution
E1M2 HANGAR18.ZIP or 18HANGAR.ZIP
E1M4 #1TRITON.ZIP - unreleased
E1M6 SHADOWS2.ZIP or 2SHADOWS.ZIP
E1M8 unreleased; made special for episode
E1M9 #1CREEP.ZIP - unreleased
- The editor of choice has been DEU521GC, until I found a DEU port
dubbed DETH, which is even better :) E1M5 was made with the
shareware version of DEEP. BSP1.2x was used for nodes on everything
except E1M3 and E1M5. BSP1.2x has a bug and wouldn't build E1M3,
so it was nodes built with DEEPBSP. Obviously E1M5 was done with
DEEPBSP. My levels were all done on an Am486DX2 80 with 5Mb of
RAM, E1M5 was done on a 386DX 40 with 4Mb without a math-co (yuck)!!
E1M5 was designed by Ben Gates of Hermon, Me and all others by Sean Birkel of
Bangor, Me. ...summer's almost over <cry, sob>. Register DOOM if you haven't
already, the guys at id deserve the money for making the greatest game ever!
...I can't wait till Quake is released...I saw the preview gifs...and, wow!!
Metallica, Ozzy Osbourne, Jimi Hendrix, and Cringe (kick-ass local
band) have been the music of choice to help us through the long hours of
level making. ...look for Cringe in the near future, they've got the
potential for something great...the guitarist rules!
I might as well tell you the story behind the title, "The Madness of
Mergatroid." I had this wacky science teacher a few years back and he's
become something of a legend around here...I can just picture him saying
something corny like, "heavens to mergatroid."
I'm freeeeeee!!!!!!!!! My DOOM levels are DONE!!!!!!!!!!!!!!!
No more levels!!!!!!!!!!!!!!!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!