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SargeBaldy Speedmapping Compilation #2

   (7 reviews)
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About This File

This is a compilation of the WADs entered in SargeBaldy's second speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based off this scenario:

"In a strange twist of events, the Doom Marine's small boat has crashed on the shore of a large island full of hungry tribal imps. Hmmm... that toolshed off in the distance might just contain the lumber and tools needed to fix your boat..."


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NuMetalManiak

  
stuck on an island, with lots of imps! cool theme. that third map was hilarious but MAP05 is the real challenge of the wad.

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Unknown date

  
Some of the maps are good, and some are not. This wad is worth having for map04 and map05, and map02 is not too bad, but the rest of the maps suck. Map01 takes about 1 second to complete, and map03 requires you to BFG through a grand total of 3,621 imps. The included Zarcyb.wad is stupid also.

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Unknown date

  
zarcyb is ahhaha map01 is extremely short map02 is boring with very huge areas map03 is unbalanced!I killed only 3400 imps!Not enough ammo.But funny map anyway. map04 is nice kamasutra-styled map map05 is awesome because you can finish it in a few seconds.Old e3m6-trick :) My record is 2 seconds. 3/5 for having a good time.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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