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SargeBaldy Speedmapping Compilation #3

   (6 reviews)
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5 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based off this scenario:

"The Doom Marine stands on a dirt path which stops abruptly near a menacing castle. Within that castle there is the keep in which lives Queen Hissy, last of the cacodemons, the very same who ordered the slaughter of your pet rabbit, Daisy. You must find a way to get into the keep and kill Hissy no matter what the danger. This time, it's personal."


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Guest

Unknown date

  
The funny scenario made this speedmapping exercise better than average.

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Guest

Unknown date

  
Map03 and Map05 sucks very badly. Map02 is decent. Map05 is the dumbest level in this thing. What is with the thousands of imps in some of these maps?

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Unknown date

  
Map03 and map05 suck, and map06 is just an edited version of the Icon of Sin. Map02 is probably the best one, map01 is decent, map04 is not so good but not real bad either.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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