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SargeBaldy Speedmapping Compilation #3

   (6 reviews)
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5 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based off this scenario:

"The Doom Marine stands on a dirt path which stops abruptly near a menacing castle. Within that castle there is the keep in which lives Queen Hissy, last of the cacodemons, the very same who ordered the slaughter of your pet rabbit, Daisy. You must find a way to get into the keep and kill Hissy no matter what the danger. This time, it's personal."


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Guest

Unknown date

  
The funny scenario made this speedmapping exercise better than average.

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Guest

Unknown date

  
Map03 and Map05 sucks very badly. Map02 is decent. Map05 is the dumbest level in this thing. What is with the thousands of imps in some of these maps?

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Unknown date

  
Map03 and map05 suck, and map06 is just an edited version of the Icon of Sin. Map02 is probably the best one, map01 is decent, map04 is not so good but not real bad either.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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