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SargeBaldy Speedmapping Compilation #4

   (5 reviews)
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4 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's fourth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create an ep4-style hellish map, but do so making the design vaguely reminiscent of Central Processing (E1M6).


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Obsidian

Unknown date

  
MAP01 is a somewhat bland wooden level that ends too quickly for it's own good, MAP02 is slightly better, MAP03 is a nice looking and sometimes fiendishly difficult gauntlet(figures that Magikal made it :-P) and MAP04 is a wide-open bland map that doesn't really have much of anything. 3 stars for the Magikal map. - Obsidian

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Guest

Unknown date

  
Dull theme, dull levels.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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