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BELLA

   (25 reviews)
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4 Screenshots

About This File

10 Levels for Zdoom, Plus 2 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scripting this wad because I havent figured it out. There are 3 new types of Cacodemon, 1 new Cybderdemon, 1 new Mancubus 2 new Hell Knights. You're mission is to Save the backpack from the white Super Cybderdemon and kill yet another giant spider. Secret exits are in Level 1 and 8, both are extremley difficult to figure out, but the secret levels are the most stunning.


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Guest

Unknown date

  
Paul Corfiatis is one of my favorite level authors, but this was a disappointing effort from him. Monster placement varies from stupid to annoying and the architecture isn't much to marvel at.

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Guest

Unknown date

  
It is fairly good, but why aren't these levels (and also Bella II for that matter) quite up to the standards of your other wads?

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Guest

Unknown date

  
Not bad, but not up to some of PC's other work. I'd really only gove 3.5 stars, but I was nice and put it up to 4.

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Unknown date

  
I like a challenge but Im not going to play a level with a fucking chainsaw. 3/5/07

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Unknown date

  
Not the best work of Paul by any means, but like its sequel, there's just enough good in here IMO for a lower-end 4* rating from me, as opposed to 3*.

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Unknown date

  
Good, but not quite up to some of Paul's others (like Selfish or DT II).

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Guest

Unknown date

  
Very good, and certainly difficult at times. It kept me on the edge of my seat the whole way through and there were moments where I had to be very strategic. 5/5.

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Unknown date

  
I really loved this level. I had to do some interesting things to get through some of the hordes of monsters Bella throws at you, and there was a lot of thinking involved. The only downside (in my opinion) is that most of the secrets aren't marked in the slightest. Not even a little. And the ones that are, it's mostly an Automap thing. I had to clip to find half the secrets. Other than that, this .WAD is excellent!

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Unknown date

  
The new enemies are ok, but the level design and silly monster placement isn't up to par.

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Guest

Unknown date

  
This wad is pretty decent, but not of highest quality. Since I enjoyed your other wads, I will give this 4 stars (but I think it earns a 3)

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Unknown date

  
Not quite as good as PC's other stuff, but I found it to be fairly solid nonetheless, more consistent in quality that its sequel (though the sequel has more maps).

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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