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BELLA

   (25 reviews)
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4 Screenshots

About This File

10 Levels for Zdoom, Plus 2 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scripting this wad because I havent figured it out. There are 3 new types of Cacodemon, 1 new Cybderdemon, 1 new Mancubus 2 new Hell Knights. You're mission is to Save the backpack from the white Super Cybderdemon and kill yet another giant spider. Secret exits are in Level 1 and 8, both are extremley difficult to figure out, but the secret levels are the most stunning.


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Paul Corfiatis is one of my favorite level authors, but this was a disappointing effort from him. Monster placement varies from stupid to annoying and the architecture isn't much to marvel at.

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It is fairly good, but why aren't these levels (and also Bella II for that matter) quite up to the standards of your other wads?

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Not bad, but not up to some of PC's other work. I'd really only gove 3.5 stars, but I was nice and put it up to 4.

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Unknown date

  
I like a challenge but Im not going to play a level with a fucking chainsaw. 3/5/07

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Not the best work of Paul by any means, but like its sequel, there's just enough good in here IMO for a lower-end 4* rating from me, as opposed to 3*.

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Good, but not quite up to some of Paul's others (like Selfish or DT II).

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Unknown date

  
Very good, and certainly difficult at times. It kept me on the edge of my seat the whole way through and there were moments where I had to be very strategic. 5/5.

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Unknown date

  
I really loved this level. I had to do some interesting things to get through some of the hordes of monsters Bella throws at you, and there was a lot of thinking involved. The only downside (in my opinion) is that most of the secrets aren't marked in the slightest. Not even a little. And the ones that are, it's mostly an Automap thing. I had to clip to find half the secrets. Other than that, this .WAD is excellent!

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Unknown date

  
The new enemies are ok, but the level design and silly monster placement isn't up to par.

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This wad is pretty decent, but not of highest quality. Since I enjoyed your other wads, I will give this 4 stars (but I think it earns a 3)

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Not quite as good as PC's other stuff, but I found it to be fairly solid nonetheless, more consistent in quality that its sequel (though the sequel has more maps).

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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