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BELLA

   (25 reviews)
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4 Screenshots

About This File

10 Levels for Zdoom, Plus 2 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scripting this wad because I havent figured it out. There are 3 new types of Cacodemon, 1 new Cybderdemon, 1 new Mancubus 2 new Hell Knights. You're mission is to Save the backpack from the white Super Cybderdemon and kill yet another giant spider. Secret exits are in Level 1 and 8, both are extremley difficult to figure out, but the secret levels are the most stunning.


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Guest

Unknown date

  
Paul Corfiatis is one of my favorite level authors, but this was a disappointing effort from him. Monster placement varies from stupid to annoying and the architecture isn't much to marvel at.

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Guest

Unknown date

  
It is fairly good, but why aren't these levels (and also Bella II for that matter) quite up to the standards of your other wads?

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Guest

Unknown date

  
Not bad, but not up to some of PC's other work. I'd really only gove 3.5 stars, but I was nice and put it up to 4.

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Unknown date

  
I like a challenge but Im not going to play a level with a fucking chainsaw. 3/5/07

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Unknown date

  
Not the best work of Paul by any means, but like its sequel, there's just enough good in here IMO for a lower-end 4* rating from me, as opposed to 3*.

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Unknown date

  
Good, but not quite up to some of Paul's others (like Selfish or DT II).

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Unknown date

  
Very good, and certainly difficult at times. It kept me on the edge of my seat the whole way through and there were moments where I had to be very strategic. 5/5.

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Unknown date

  
I really loved this level. I had to do some interesting things to get through some of the hordes of monsters Bella throws at you, and there was a lot of thinking involved. The only downside (in my opinion) is that most of the secrets aren't marked in the slightest. Not even a little. And the ones that are, it's mostly an Automap thing. I had to clip to find half the secrets. Other than that, this .WAD is excellent!

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Unknown date

  
The new enemies are ok, but the level design and silly monster placement isn't up to par.

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Guest

Unknown date

  
This wad is pretty decent, but not of highest quality. Since I enjoyed your other wads, I will give this 4 stars (but I think it earns a 3)

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Unknown date

  
Not quite as good as PC's other stuff, but I found it to be fairly solid nonetheless, more consistent in quality that its sequel (though the sequel has more maps).

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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