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Hunted

   (7 reviews)
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About This File

Do you have a feeling that you are being followed? Here you have to think a little to succes this level. HERE IS A TIP: Let the cyberdemon do the job for you in some rooms. In that way the cyberdemon will be easier to defeat in the end of level.


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Guest

Unknown date

  
Nice idea but the implementation sucks. The texturing and architecture are straight from 1994 and the gameplay is annoying most of the time. You can't even finish the level! I don't understand the high rating, since this certainly is not "VEEERY GOOD!".

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Guest

Unknown date

  
thanks for telling us cheats duh, feels like we back in 1994 after all. Not tried the level yet, sounds like my kinda stuff though. The Heretic. Ps - cant wait to see the 'obuiuse' end of level you speak of. is that canadian for donkey?

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Guest

Unknown date

  
VEEERY GOOD!!! I LOVE THIS LEVEL!

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Guest

Unknown date

  
This was definetely different. Feeling scared and trapped rather than blasting everything in sight. Loads of fun. Almost no replay value though.

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dg93

Unknown date

  
Not bad. Feels like a decent late 90's wad even though it was made in 2003. 3/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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