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SargeBaldy Speedmapping Compilation #6

   (11 reviews)
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About This File

This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well.

Map03-Map06 do not have exits, just IDCLEV on to the next map.


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Unknown date

  
Six speedmaps from March 2003. Map01 is a pretty good prison / techbase that would have been praised for its detail in 1994/1995. It reminds me a little bit of Eric Harris' infamous "UAC Labs" in places. The rest are novelties. Map02 is a tiny room that looks like an 8 on its side; Map03 spells out the word FACE and doesn't have any monsters; Map04 is an empty square room; Map05 is quite funny; Map06 is a flat plane with a water texture.

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First map is pretty decent. The rest are garbage. I don't know what the point of the others were.

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Unknown date

  
Map 1 is okay but the rest are complete and utter fucking wank. I thought the point of speedmapping was to help people with ideas to make levels, not this shit.

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Unknown date

  
CRAP!!

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Unknown date

  
The first map is pretty darn good for 100 minutes of work. The other maps I didn't include in rating. Tho Silverwyvern's map actually has pretty tasty texturing, and even the teleport is aligned. :P

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Reality in doom sucks! 1/5 only for funny map06

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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