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DeathBelow

   (18 reviews)
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3 Screenshots

About This File

My second attempt at mapping, so hopefully its playable ;) ...A medium sized level with a military base overun by demons....The level was designed for vanilla Doom2 and I`ve tried to include some good battles and surprises.


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Unknown date

  
Definately a solid map. Not too hard, not too easy, with just the right amount of ammo. If the second level I ever made was anywhere near this good I certainly would have been chuffed.

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Unknown date

  
nice map, would serve perfect as a map01/map02 in a megawad... :)

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Unknown date

  
I dare say this is near to Id's own Doom 2 maps in the quality of look and gameplay, however: there are no secrets and no difficulty level settings.

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Unknown date

  
Solid texturing, sufficient detailing. Dunno if it was just because I was tired, but some traps were even surprising. Quality work.

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Unknown date

  
A good map for sure. Average detail, good gameplay. 4/5 - Kirby

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Unknown date

  
very well done! good balance in health, a little accessive in ammo though, atleast i think so, really loved the animated door! great architexture! 4 Stars! great job! -Pete The Padre

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Unknown date

  
This has a real old 1995 feel, although it's from 2003. It's a good level with a classic gothic dungeon design, with a hint of warehouse. Suffers a bit from being very symmetrical; if you see a baddy on the right, you know there'll be one on the left. Lots of ammo and health, and a plasma gun you don't really need. The final battle is fun, but you have to go up the same lift three times, which is a chore. No secrets. Overall good fun though.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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