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Scythe

   (448 reviews)
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About This File

A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best.


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Guest

Unknown date

  
que wad tan genial gracias por suvirlo ;)

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Guest

Unknown date

  
Must have wad for COOP. Fast paced and challenging. 5/5

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Guest

Unknown date

  
Just downloaded this today and im speechless, fuking awsome work dude keep it up!!!!!! - MINION

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Guest

Unknown date

  
The first megawad i have played completely through. I just hate big maps, so ill give this a 5/5.

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Guest

Unknown date

  
The levels are cramped but surprisingly fun! And the intermission music makes me feel happy inside..

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Guest

Unknown date

  
The author of this megawad has understood what DooM is about. This is by far the best and most enjoyable megawad my doom marine has experienced. The architecture and interconnectedness of the levels are so well designed that player rarely gets confused where to go next. One of the nicest features of Scythe was the consistent style throughout the whole megawad. Also worth mentioning are the beautiful details and Alm's eye for texture combinations - a skill many mappers lack. Scythe deserves at least 7 stars

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Guest

Unknown date

  
I didn't like this wad, too repetitive 0/5 -Dqey

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Guest

Unknown date

  
Amazing! 5/5

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Unknown date

  
its what 2009 now? and yet i still love classic doom! and quake 1 as for Scythe the wad is super cool! i don't know what i would do without the doom wad station or any doom/quake wader respect to all of ya! for making my doom & quake games just endlessly fun with so many level designs! i mean hell those games are just legendary fuck those shitty shooters that get hyped up then fail! doom/quake is da shit!

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Guest

Unknown date

  
who cares about texture alignments? 5/5! -Csonicgo

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Guest

Unknown date

  
Can't be faulted.

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Guest

Unknown date

  
It is easy to make it work

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Guest

Unknown date

  
Legendary!!! Somewhere in the top ten of the best wads ever. Jive 6/5

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Guest

Unknown date

  
hi,this megawad is so cool!!

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Unknown date

  
Simply incredible

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This is so fucking cool!

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Unknown date

  
Good wad. I love difficult wads, but IMO (in my opinion) you should place less cyberdemons in the last level. But overall it is nice.

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Unknown date

  
great stuff :D had a fun time cooping it --sargebaldy

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Unknown date

  
Great wad! -Dron_

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Unknown date

  
Damn this lives up to it's hype! 5/5

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Unknown date

  
This is a symbol of perfection. Giving it a 5 to counter the dumb trolls.

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Unknown date

  
This is the only wad i gave it a 5 stars...

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Unknown date

  
An excellent megawad pack. 5/5

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I hate to be so definitive, but as it stands, I've yet to play a WAD as fun as Scythe. My favorite of all-time for many reasons: varied gameplay that's always entertaining, strong layouts, classic feel... it just kicks ass. This is also the wad that inspired me to start making maps, so uh... props for that, too. 5/5 -Snakes

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This is really good stuff. Easily one of the best wads I've ever played. Really good job!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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