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Scythe

   (417 reviews)
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About This File

A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best.


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Guest

Unknown date

  
heh. Nice wad... :) -Torn

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Guest

Unknown date

  
Fast, brutal, and fun. Excellent.

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Guest

Unknown date

  
Holy shit. One of the best WADs I've ever played. Kept me going for HOURS. 5/5

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Guest

Unknown date

  
This is badass!

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Guest

Unknown date

  
Truely an awesome wad. Nearly all maps are small (exceptions are 29, 30, ?19), but they all look & play great. Unless you hate small maps, this wad is an absolute don't miss. On a side note, a very clever trick is used in Map28 (Run From It); I had to read some and take a peak in an editor to see how it's done. Basically, there's a seperate Player1 start in an area which can't be reached, and a crusher takes about 30 seconds to reach (and kill) that player. When that player is killed, so are you.

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Guest

Unknown date

  
levels were ugly and boring. gameplay was yawn inducing. not nearly as epic as everyone says.

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Guest

Unknown date

  
No doubt the best in the Scythe series. I always en up playing at least 5-6 maps when my initial plan was to play onely one or two. That is evidence of great maps/gameplay :) 5*, well deserved.

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Guest

Unknown date

  
I havn't had this much fun since i first fired up doom. The only people who wouldn't like this wad are people who havn't played it, or are in the cracker box.

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Guest

Unknown date

  
This .wad is awesome 5/5. Stage 26 is really hard.

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Processingcontrol

Unknown date

  
First 3rd: average. Second 3rd: Pretty damn good. Third 3rd: Legendary. (3 + 4 +5 )/3 = 4 stars.

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Guest

Unknown date

  
Definitely in my top5 of best WADs ever. It has short and powerful maps, with well thought-out layout and seriously one of the greatest atmospheres I've ever encountered in a Doom WAD. Map19 is probably my most favorite map ever, but that's also due to the song which fits perfectly to the theme. Another great aspect is the monster placement. Also the slaughter maps are pretty neat to play, like map26 and map30. The only negative point is map28 as I couldn't finish it withouth cheating...

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Guest

Unknown date

  
I really liked the short and difficult levels towards the end. They provided a good challenge while not being tedious to retry if failed. The long difficult ones (29,30) were good too, but nothing unique. (lots of levels like that in AV, HR, and HR2 :P) 5/5 because this wad has some of my favorite levels.

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Guest

Unknown date

  
This was the first megawad I had ever tried from the Doomworld top 100 list. Good times! ~vf

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Guest

Unknown date

  
Now this is what I call great quality! The mapping was very good and the gameplay was well balanced; the first levels are very easy and the last levels (especially 26, 28 and 30) are very hard. Another thing I like about this megawad is that the levels are short and sweet. The challenge is quite different from Hell Revealed, Alien Vandetta and Deus Vult, but it gets more similar in the last levels, and that is what makes Scythe unique. Download this now! 5/5

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Guest

Unknown date

  
Best Megawad.

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Guest

Unknown date

  
Best megawad ever made. Not a single level in this map feels unfinished or overdone. The maps are interesting, and the gameplay is top notch. Even in the last few levels, where you're fighting hundreds of monsters at a time, the levels still flow smoothly. If garbage like cutscenes and gimmicky scripting is what you're after, go download Zdoom maps. If you want to be "WOW'ed" by big open spaces with stupid amounts of monsters, go play Deus Vult. If you want to play Doom, download this.

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Guest

Unknown date

  
When the description says the difficulty rises as you go through the maps and the last few should challenge even the best, they really mean it. Playing this wad with brutal doom made it almost impossible to get past the last few maps. I had to recruit a few friends and play co-op. Much fun was had!

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Unknown date

  
Pure undiluted fun - Szymanski

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Guest

Unknown date

  
Fantastic quality, tons of fun, memorable, great "hell" maps. This is one of my favorite wads of all time, if you're looking for a megawad then THIS is one you should try. I love the last map.

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Guest

Unknown date

  
This 0wn. 5/5.

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Guest

Unknown date

  
One of the best megawads ever.. Even though it's short, gets pretty hard at the end and has small maps, the atmosphere is guaranteed.. 9.5/10 -spadeKing23-

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Guest

Unknown date

  
Just awesome. Had a great time with this WAD. Pure genius! 5/5!

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  • File Reviews

    • By seed · Posted
      "Get Out of My Stations!"   You heard me, demons, why are you still here? I suppose I'll have to use force, very well. Back to Saturn X E1 has been finished, played through GlBoom+ 2.5.1.5 on UV difficulty. Looks like there's no more bases in sight, so let's see what this is all about.   BTSX E1 is a 27-level (25 main maps, 2 secret levels) megawad built by multiple authors of the community with a gameplay style similar to that of Plutonia or Scythe. It comes with a new menu background, fonts, status bar, intermission screens, music, textures, and ENDOOM screen. The action appears to take place exclusively on techbases in various locations and it's split in multiple episodes.   The difficulty curve is mostly traditional, the megawad starting relatively easy and getting harder as you progress. AV was initially used as the "guideline for difficulty", and although it is nowhere near extreme, it most definitely presents a good challenge, relying on good enemy placement to take down the player and surprising, but not unfair traps. It was primarily designed for pistol starting, but a continuous play of the megawad proves not to trivialize the experience, as it sometimes can happen when carrying your equipment from one map to the next. The maps do not offer large amounts of ammo, with the only exceptions being the more difficult parts, but even after those are finished the player isn't left with lots of ammo in their inventory. As it turns out, ammo management in very important in BTSX, as mismanaging your resources might screw you up when you really need them, particularly the plasma and rockets considering you're offered only as much as you need, therefore the instances you're left with any are pretty rare. Additionally, the backpack appears to be a rarity which is more often than not found through secrets as opposed to regular play. Despite this, it does not descend into resource starvation since a simple, mindful usage of the ammunition is enough to prevail over the enemies. Suicide exits as a way to reset the player's inventory are therefore not missed, and had no place in the megawad in the first place since other than a means to reset the player's inventory they are usually used to mark a major thematic change (ex: from Earth to Hell, or somewhere in space) or a ramp up in difficulty, none of which are present here. The difficulty is also more akin to Plutonia and the first 2 episodes of the original Scythe rather than AV.    Perhaps the most interesting thing about BTSX, particularly in the first and second episode, is the number of barrels. A lot of early maps feature large amounts of barrels, and they prove to be an efficient (and fun) method of damaging or easily taking down enemies while spending very little ammo as resource management proves to be even more important in these maps. They are, however, excessive in some cases, serving no real purpose. The maps themselves are beautiful and detailed, with a gorgeous sky that can be seen on many maps and look pretty futuristic, some more than others, although not on the same level as, say, Stargate of Deus Vult II, which was also enormous and very complex. This is vanilla compatible after all, and yet, impressive in its own right. Others seem to be slightly touched by decay, and these are also the more underwhelming maps since they can be slightly confusing at times. It is impressive to see that the quality is very consistent though, despite being built by different authors, yet this can also be a problem on its own. They somehow manage to remain a bit too consistent (as strange as it might sound) since there's not much to differentiate them. I could easily tell which maps were made by skillsaw or which ones were touched by him since I could probably recognize his signature gameplay anywhere after playing (almost) all his works, but even so, that's the only thing that stood out, since visually, they're the same. Or to be fair, MAP19 "Bingo Hall Pool of Blood" easily stood out from the crowd since the gameplay and design of that level is completely different from the rest of the maps, but it's hard to say what led to this. This is also why I can't say I have a favorite map, but don't dislike any either. The megawad ends with a final battle against Mancubi and Arch-Viles on MAP24, which also presents some slaughter influence.   All things considered, BTSX E1 is a fun and challenging modern megawad that's neither too long nor too short. The only problem on the technical side of things is that some maps have a nasty HOM effect in places (under bridges for instance) when played in GlBoom+. Haven't tested in other ports to see if it's specific to some of them or not. Well worth a shot.
    • By guitardz · Posted
      Played on ITYTD with powergun.wad because I'm not good at these things.  Cleared in 26 minutes with 2 enemy stragglers left somewhere.   Very solid design.  not too big and areas are reused for more battles.  Good slaughter map.  Quite enjoyed.
    • By whirledtsar · Posted
      Tough Hexen adventure with great architecture/texturing. It doesn't follow the standard hub formula, with a mostly linear level progression. A variety of environments are explored, from a standard fantasy castle to a foggy swamp/canyon to a massive fortress inside in an icy cavern. The wad uses a selection of custom textures (made by the author himself I believe) that look great and fit in with the stock texture set very well, allowing for some very beautiful architecture with liberal use of arches. Each level is quite massive and elaborate (excluding the final map), with a high level of non-linearity, interconnectedness, and optional exploration. The first level will probably turn many people off due to the huge amount of enemies one must face with only the first weapon. It is challenging, but it's doable with the wise usage of items (and the wise choice of not playing as the Cleric). It's probably the hardest level, as the difficulty decreases significantly once you get your 2nd weapon in the 2nd map. The ice fortress segment is split into 3 levels, and requires some backtracking between them. The first part, Lower Tartarous, was my least favorite level (and the main reason why I didn't rate this 5 stars), as there were several annoyances like frustrating platforming, sequence-breaking, and confusing level design that made it drag on for much longer than it should've. The final level, as I mentioned, is much shorter than the others, and as such feels rushed/unfinished. It's not a bad level, but it certainly would've been nice if this was finished. Overall it's a great wad, and what's here is mostly very polished, so I would recommend it to Hexen fans.
    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
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