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About This File

A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best.

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Only one bad map out of the whole MegaWAD, other than that Scythe is absolutely perfect. Quick and fun, yet challenging maps to speed through. Easy 5/5.

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Jacek Bourne


Excellent. Especially in the later maps. I actually enjoyed run from it which is odd considering other’s views on it.

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Teo Slayer



This wad is amazing. I had fun playing it and it had cool designed maps. In the Maps 21 - 30 is where the true challenge begins. Map 26 and Map 30 are completely hard. Map 28 is the most insane, you need to be a speedrunner to complete it or else you will be caught by It. My favourite map from this wad is Map 29 Hell on Earth. It reminds of Map 13 Downtown from Doom 2 and Map 29 Odyssey of Noises from Plutonia which I really liked both of them

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A.H. Sankhatayan


It's fun. The maps look pretty good.

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It's one of my favorite old school megawad I've ever played, it starts off easy until the last maps are hard as balls, I enjoyed almost all the levels except Map28, this map really sucked, If you want a challange, go to Map26 and the final map for a ball busting slaughter action..

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I still haven't completed it yet but it's really fun and inspiring in my opinion. Also most levels are very short but very well done. The fact that they are short makes this megawad smooth to play. If you don't have much time to play, you can complete 2 or 3 levels per day in just a handful of minutes which is neat. The last levels last longer and offer a really fun challenge to test your skills. Difficulty is fairly balanced, sometimes it escalates too quickly but you get used to it immediately. I recommend it to anyone who likes classic Doom 2.

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Lol 6


I strongly recommend it. It's a fantastic well done megawad. It has good maps and it houses the few slaughter maps I love. It's also fantastic for coop. It also has very good music (well, stock music with custom music)


I can't stop playing it and I can't recommend it enough. 10/10

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Nice collection of maps. textures are ok. Starting maps are small with few monsters, but it's a bit challenging cause of low ammo on them.  Difficult increases as you progress in the maps, challenging you to be aware for a good number of ambushes when picking up goodies.  MAP26 - Fear is insane with the big load of monsters and last MAP30 is very hard with lost of monsters ambushing you.  Overall, entertaining WAD

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Clapping standing

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Worthy of the fame it garnered over the last 17 years, Scythe is an excellent megawad that you should definitely play if you are up to the challenge that the last few maps offer. Map28 (Run from it) was by far the worst map as it is damn near impossible to complete it without losing a fair amount of health, but the other 29 maps more than make up for it. 


Map26 was particularly fun.

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Scythe is probably my number #1 coop recommendation. Super fun, yet diabolically challenging in singleplayer as well! Absolutely loved everything about it. It's a classic.

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Ah, one of the classic WADs, and one that still influences mappers today, what with its style of combat and episodic structure that can be seen in works such as Valiant, Resurgence (kinda) and, of course, its two sequels.


What comes to progression and combat, the first 22 levels (secret maps included) are short, fun and, frankly, very easy, to the point that I'd say the original DOOM II is tougher. I like to think of the first two episodes as a more modern version of DOOM II, where easy, yet engaging and clever, gameplay are mixed with more detailed architecture (not quite as detailed as something like Alien Vendetta, but allow me).


The first episode can be played with your eyes closed. This is sort of a self-preparation, to get accustomed to the sort of map-size and enemy placement we're going to expect in Scythe.


Episode Two, in only two instances (Map11 and Map32), increases the difficulty, what with the use of an Arch-Vile and the last swarm of monsters respectively, but it continues the first episode's themes and structure, ending with a portal to, where else, Hell.


And then, there's the final episode. Here, Erik really throws us for a loop by ramping the difficulty up several notches, then some. While keeping the compact mapping, his choice of [completely] limiting armour and devilish monster placement really puts the episodes into perspective. It's evident that the easiness of Episodes 1 and 2 is to finally shock players with the third's sudden increase in difficulty.


The thing is, despite the fact that Episode Three's really tough, what I find interesting is the handling of weapons; for example, Map22 (the second in the episode) has the BFG, ableit a secret. This showcases, as mentioned previously, the smart placement, not just of monsters, but resources and secrets.


There are some hinderances, none more so than the whole concept of Map28 which, while certainly interesting, is frankly very poorly handled so as it becomes aggravating. Fire and Ice (Map30), thanks to new strategies I employed, wasn't quite as bad as I remembered, but it still a chore to sit through, and where the progression at times comes to a halt, betraying the earlier structure of the WAD.


Despite these two levels, this absolutely deserves its status as a classic. The interesting fast-paced gameplay, the mostly genius distribution of items, monster-usage and themes. Check this one out if you're new to fanmade megawads.


Best Maps: 08, 09, 31, 19, 23, 26


Worst Maps: 03, 28, 30

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Fair share? I'll ignore the fact I keep rage quitting because of map 28. 


Scythe is taking everything too much to the extreme. I liked the first 20 maps and from then on... Yeah. I played it even once on HMP and still 28 frustrated me. All because of one revenant. I'm not gonna say too much. 


It was a big dilemma if to give 3 or 4. But I'll give 4. Why won't I give 5: 


  1. Combat is unfair. Lots of monsters in cramped spaces aren't my thing. If you think it's the difficulty, read my HR and AV reviews. Seems like I can handle difficult stuff. In Scythe I simply don't enjoy it and it simply made me give up on megawads. That, until that infamous @Nine Inch Heels comment came as a slap in the face for me. On HMP it's at least more manageable. Not that much grinding and I can breathe a bit calmer. 
  2. It sems like short maps aren't my thing either. Also the majority are the player thrown in one arena and fight. That's not how I like playing Doom. 
  3. Lots of fighting must be done in a forceful way. Like in so many fights, especially map 26, the way to go is "use the BFG well or die." There are 6 other weapons. Let the player use them if they want! 
  4. Can there be more cover in a few maps? 
  5. Like I said, everything is taken to the extreme and I'm not a fan of extremism. 


But still, this won't make me give 3 in the end, because this wad doesn't deserve it. I'm talking on my behalf only. Some maps make me want to just go into another wad and simply go through a maze of corridors, just to take a break from Scythe. 


These are my two cents and I'd rather be banished from the community forever than playing this ever again! Erik, you had to take some lessons from Yonatan Donner if you wanted to make hard maps. He seems to be the best at that. Oh wait, @Andy_Johnsen actually is better. No matter, just get out of my head! 

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A classic, one big milestone in Doom mapping. Small maps with very consistent fighting, with the final maps evolving into big challenges. Also, the soundtrack is just so awesome.

One of my favorite megawads.

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Easy (UV) until the later levels that turn into slaughter. Also, when it says 'Run!', really, do RUN!

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Excellent wad. Excellent music. Excellent level design. Excellent theme.
Poorly made secrets - mostly.

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Scythe feels like two WADs merged together. First, there's short and easy techbase maps, and then there's slaughtermaps. The two parts seem to have no connection to one another. The first 2/3 of the WAD are very short and very easy, to the point that the maps just blur together. I could not identify any single map even if I tried, and at no point did I really feel threatened or in danger. Then all of a sudden it jumps into full-blown slaughter. The sudden change is jarring, but to me this is the high point of the WAD because at least each map feels distinguished.


Now, that's not to say that I didn't have fun. Despite the first two episodes being gone so quickly, they're still a blast to play through. The levels look nice, play well, and have good flow. The light difficulty means you can really gun through the levels quickly. On the harder side of the WAD, you have some well balanced slaughter. At times it requires frantic running and at other times requiring careful footwork. I will say that I really enjoy this type of chaotic slaughter rather than the more modern calculated style.


Overall, Scythe is best enjoyed as two seperate sets of maps. If you want something fun and quick to blast through, the first 2/3 of the WAD fits that nicely. If you want something challenging, the last third does that as well. It's also kind of cool to beat a megaWAD in one sitting, although I was getting pretty frustrated by the end. Worth a play if for some reason you haven't tried it.

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Fab co-op WAD. The later levels can only be done co-op.

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· Edited by Nems


Between the bullshit death exits and even more bullshit map 28 (I'm convinced the only people who like time limit segments in video games are the developers of those segments), this was just not a fun experience for me. I love a challenge as much as the next person but I don't think death exits or timed levels are a fair way to do it. Maps 26 and 30 of this megaWAD are what I consider a fair(er) challenge. I know I'm in a minority with this review but I really don't care. Those things really brought down the megaWAD for me.

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· Edited by Squiddington


don't remember starting a review, but decent wad

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· Edited by Agent6


So here goes yet another wad, still played through GZDoom's Software render like everything else before it.


What do I think? Well, compared to the other Doom wads I've played until now I must say that this was honestly the most fun and exciting of all of them. The levels have a great layout and good enemy placement. Although some maps, especially towards the end, appear to go full b*llshit with the enemy count at first sight they are still really fun to play, quite unexpected to be honest since the difficult parts in the previous wads I played had the tendency to be really frustrating and often unfun, but somehow that's not the case here.


Most levels don't rely on a large variety of textures but they're still pretty beautiful, and none of them drag on or are longer than they really should be, with easy to find secrets, some of them being out in plain sight and very easily accessible, which is a bit questionable indeed, and the most difficult levels seem to typically take place in red, hellish, cavernous areas. There aren't any maps that I dislike, probably because the gameplay is solid all the time, and they give you just enough resources, no war of attrition to be found here. My favorite level is definitely going to be MAP11 Sneak Peak, I've seen maps and areas that make punching fun and satisfying, but so far none did it better than this one, just pure joy to be found here, and the best part? Enough resources so the game doesn't descend into madness territory, or perhaps it does, in mad fun if you know what I mean. I must also admit, I did not expect to run into slaughter levels at all, but they were pretty nice and not insanely cruel, yet this stuff is way beyond my league. I managed to finish them after a number of failed attempts, but I'll likely not get serious about playing slaughter wads in the future, it's just neither my thing nor is it for me and my skill level. No shame in admitting this.


My only gripe would be with the last map. And I thought post-MAP24 levels in Memento Mori 2 were annoying with their enemy counts, but since this one is a slaughter level as well just like the few ones that came before, and unlike the typical Icon of Sin kind of final maps, it's full of waves of Revenants, Cyberdemons, Barons, and other strong enemies, a really, really difficult and tricky map which can be confusing and frustrating at times, but it doesn't mock you by giving just a few power ups and ammo and lets you die in agony afterwards. I'm just so damn glad to be done with it, I don't want to see something like this before me again, the horrors of hell will haunt my dreams forever.


I also think that forced pistol starting levels wasn't a bad idea at all but rather an interesting concept with great balancing, certainly much better than creating maps with crap encounters, tons of traps which often force you to take damage, scarce resources, and so on just to provide an artificial challenge to the player. They can be a bit difficult and tricky to finish, but you only need to be careful, and fast sometimes, they're very far from insane or unfair. The timed level Run from It was just as interesting in action, but I had to Google a little after I died a few times because I couldn't understand what's going on in this map and why I keep dying out of the blue.


The music is also fantastic, the midis playing on MAP19 3000 AD and MAP20 The Starport being my favorite of all. Bit of a shame that it doesn't feature a complete replacement of the vanilla Doom music though. Other than this, and to sum things up, this wad should definitely be considered a classic from my point of view, it's a fine candidate to the title, damn fun and solid and there's a number of lessons to be learned here, I loved it.

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Played on UV.


The Good

Short but fun challenging levels with nice architecture. The music in some maps fit atmosphere perfectly & the sky flat along with it.


The Bad

Last few levels are clustered with cyberdemons everywhere. With this many, it's a tedium to fight them. Not challenging at all. Just plain & simple borefest.


In summation


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Simply beautiful. Enemies are properly and fairly placed. Weapons are introduced slowly and casually. Map design isn't a bitch to player. 5/5 must have, must play, must play again.

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Maps are fun and quick.  Nice progression in difficulty.

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  • File Reviews

    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
    • By Taw Tu'lki · Posted
      Nice and very beautiful atmosphere. Good WAD. I love it. 5/5