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Bloodworks

   (5 reviews)
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About This File

This wad, called "The Hub" is the also the third level of the "Descent Into Hell" megawad project I'm working on. The merged wad (level 3) will have slightly different mixture of of weapons, etc... because the player has weapons and ammo and health already. I decided, however, to release it as a wad on its own as well.


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Guest

  
Too many teleport "traps". It just sucks if you know that crap will happen but you can't use your weapons..

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Unknown date

  
I agree that Bloodworks was better. The monsters teleporting into the first room if one uses a weapon... What's the purpose of this? Oh, maybe the reasion is that you're in hell... Why doesn't it look like hell then? This map looks like a lot of different rooms have just been thrown together in order to form... errr... something. Sorry, but NO. -- 1/5

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Unknown date

  
Quality was to be seen in his last map, Buldwrks. But that is nowhere to be seen here. Absolutely Horrible Horrible Horrible!!

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Unknown date

  
Oh come on it's no where near that bad

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Unknown date

  
Pretty map, Challenging gameplay. Cool ambient Sounds.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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