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WinTex 5.0

   (24 reviews)
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About This File

Compatible with DOOM, DOOM2, Ultimate DOOM, HERETIC, HEXEN. Can also browse GRP files from Duke Nukem 3D. Very limited support for Quake.

Upgrade to version. Now this is v5.0, Final Official Version. This is a Deluxe Version of WinTex with some very interesting features.


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Guest

Unknown date

  
Wintex returns!

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Unknown date

  
"Put the vbrun300dll in ur wintex directory -compwhiz128" - you can find it via google. It's easy. Just type "downlad vbrun300.dll" and search for one -N

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Unknown date

  
As much as I love Wintex, i think 4.3 is better. The Graphic entry list is much longer on 4.3 than on this version. Also, this version still suffers from the limitations of the original - Not being able to replace graphics larger than 320x255 or make textures taller than 128 in height.

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Unknown date

  
How about a win32 recompilation + support for long filenames? Otherwise, still one of the best lump editors out there, superior even to XWE in some respects. 5/5 -Maes

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Put the vbrun300dll in ur wintex directory -compwhiz128

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Guest

Unknown date

  
Excellent program! U can do just whatever u want with it... u can also manage pak files! Well done.

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Unknown date

  
kicks arse

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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