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Spinal Injury

   (12 reviews)
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About This File

A little vanilla Doom map, with a gothic theme to it (like I usually seem to do). Should provide about 10 minutes of gameplay, fun or not.


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Guest

Unknown date

  
Not bad I guess, one does get that oldschool feel. It would be nice to see it more detailed. 9/3/07

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Guest

Unknown date

  
it's ok for one go 3/5

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Guest

Unknown date

  
This is great fun, just hard enough to be worrying but not too hard to annoy me. In fact I finished in on my first go, although I had a shock at the end and left the final boss alone. As the last reviewer says, it has nothing to do with E1; it's has a dark, goth-type look and it's much, much harder. There's nary a STARTAN to be found.

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Guest

Unknown date

  
Good,fun little 10 min.map.4*-d.d.koop

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Guest

Unknown date

  
"Hard enough to be worrying about but not too to annoy" I agree with that. 5/5 coldfusio

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Guest

Unknown date

  
This map captures the feel of Plutonia very well, it doesn't have anything to do with E1. The monster count is low but it's all high-end monsters so it's a nice challenge. Well designed, good for speedrunning, balanced gameplay. 4/5 - Belial

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kmc

Unknown date

  
Pretty cool map, some of the areas are a bit under-detailed and it is a bit too forgiving (I don't think it really needs 3 mega armors, an invulnerability, a megasphere, and a berserk pack), but I enjoyed it much more than a lot of recent stuff. Gameplay is what matters and this map delivers. 5/5

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Guest

Unknown date

  
A nicely made green-bricks and wood gothic map. Good balance of health and ammo but just too many points where you can sit and snipe monsters with little danger to yourself. 3/5

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Guest

Unknown date

  
yes, i also think that this is a good map, this bring back a lot of memories from E1

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Guest

Unknown date

  
Good recap of oldschool feel. Fun gameplay makes the experience.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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