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Blind Alley U., "Deja Vu"

   (15 reviews)
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A nice but challenging map.


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Guest

Unknown date

  
Nice map! What a blast-fest.

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Unknown date

  
The authors description, 'A nice but challenging map.' hits the nail squarely on the head. Nice architecture / layout, tough but fair game-play and the secrets were noticeable, but not too obvious. My only gripe, and it is mostly due to my style of playing (in monster fighting entertains me enormously), is there was too much ammo. Played UV -fast. 5/5

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Unknown date

  
Firm but do-able gameplay.

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Unknown date

  
nice map! plenty of ammo and health to complete it fairly.

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Unknown date

  
This is dated April 2003. It's a fun although simplistic castle dungeon level. You fight 294 baddies; there's a good lot of action, but it starts off badly with a series of small square rooms copied and pasted one after the other with minor variations. It gets much better later on and the gameplay is solid, good fun throughout the last two-thirds; it goes by quickly, not too hard, slightly disappointing final battle.

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Unknown date

  
5 stars - legendary

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Unknown date

  
Nice!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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