Uploaded by : Graham Burgess <GKBurgess@compuserve.com>
Advanced engine needed : None required, though note the author's comments
about VPOs (but these are rare in my experience).
Primary purpose : Single play
Title : City In Chaos
Filename : CIC.WAD
Author : Alex Busby
Email Address : email@example.com
Misc. Author Info. : Student with nothing better to do
Crap Intro : Looking out of the door at the expansive city
outside, you see a strange bloke with spikes
protruding from his body. Funny, you were
sure national bondage day was next week.
Suddenly, an odd bloke obscured by a tree tries
to blast you with his gun. Fortunately, you always
carry a gun pointed directly in front of you, so
you squeeze off a few rounds, and take him out.
You decide to go and see what's going down.
Grabbing your backpack, map, shotgun and shells
you head out the door. Maybe you'll find a double-
barreled shotgun lying about someplace, after all,
this is Doom II. You feel a shell slam into your
back. Ouch. You spin round, and blast the
hell spawn. 40% health. Plenty. You run for cover
followed by a hail of machine gun fire. As you run,
you suddenly realise you've never seen your feet.
Maybe I'll check 'em out some time, you think....
Play notes : By my standards, and probably quite a few peoples
standards, this is a difficult level. On the other
hand, if you're the kind of person who can drink
two bottles of vodka and then complete all the
Doom II levels under par without saving a game
then its probably quite easy.
On my DX2 50, this level slows Doom up quite a bit
at the beginning when there loads of demons trying
to blast you (or each other). So its a good idea to
crank down the screen size until you 've killed
some of the monsters, especially outside. If
you've got a Pentium then you don't need to, so
instead, you can buy me one.
** PWad Information **
Level : MAP01
Single Player : Of course
Cooperative 2-4 : Yep (Not tested)
Deathmatch 2-4 : Yep (Not tested either)
Difficulty Settings : Yes
New Sounds : Nope
New Graphics : Yes (A couple of animated fire textures)
New Musics : Not really, I put a different soundtrack on level 1
'cos I was sick of hearing the same tune.
Demos Replaced : None whatsoever
** Construction **
A new level built from scratch using DETH 2.62.
New patches and music integrated into level using DEUTEX 3.5.
Those cool nodes were built using BSP 1.2x
** Known Bugs **
If you look through some bars in a room overlooking most of the level,
(quite a nice view I might add) and sort of move whilst looking, the
game crashes giving the error : No more visplanes, or visplanes overflow.
I'm afraid I have no idea what visplanes are, where you get them from,
how you get rid of them, or what colour they might be, so I can't do
anything about that. So, save the game before admiring any vistas :-)
** Credits **
Thanks to : Antony Burden and Simon Oke for DETH.
Colin Reed for BSP.
Olivier Montanuy for DEUTEX.
ID for a great game.
** Monster Breakdown ** (ULTRA-VIOLENCE)
Zombiemen : 56
Shotgun Guys : 49
H.Weapons Dudes: 24
Wolf. Soldiers : 30
Imps : 134
Demons : 16
Spectres : 14
Lost Souls : 5 (+ any puked up by the Pain Elementals)
Cacodemons : 33
Pain Elementals: 5
Hell Knights : 21
Barons of Hell : 11
Arachnotrons : 10
Revenants : 15
Mancubi(?) : 13
Arch-Viles : 4
May you proceed forth and slaughter. Amen.
** Copyright / Permissions **
You may use this level as a base for additional levels as long as you
say something like 'originally a lame wad by Alex but I made it cool'
The animated fire texture can also be used as long as you say where and
from whom it orignated. This level can be distributed freely with this
text file in its zipped format.
** Last words **
Only complimentary e-mails please.
My other wad is Castle Of Death (COD.WAD) also found in the
Action games forum on Compuserve, but it's nothing special so only
download it if you've got nothing better to do.
Well, go and play it then.
Al. (11th Sep. '95)
What are you waiting for ? Armageddon ?