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City In Chaos

   (14 reviews)
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Unknown date

  
Great fun - a big, challenging map where the areas link together in ways that may not be obvious at first glance.

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Guest

Unknown date

  
Lots of fun to be had. 4/5 - Belial

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Guest

Unknown date

  
Superb map.

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Unknown date

  
GOD!

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Guest

Unknown date

  
Less a "city" than a variation on the "one-man siege" genre of Doom wads... here, you have to take out the outlying forts before attacking Hellspawn Central. Only problem is that, if you use Zdoom, the bridge across the moat might not come up.

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Unknown date

  
Very nostalgic in appearance in that it's basic, grim and depressing, like many UDoom wads of its day. A real "Doom moment" when you first see the green marble castle structure, and an excellent attack with creatures coming through the flames. Gameplay is not really there and there is no sense of progression, with each new area being completely divorced from the rest of the map in terms of appearance. Building interior layout is too basic. Probably one to avoid despite the amusing story in the text file.

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Unknown date

  
Definitely *not* one to avoid! A very memorable map with good large-scale interconnected battles.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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