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DARK FATE

   (17 reviews)
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3 Screenshots

About This File

"Dark Fate" is a fast paced single player level for Doom II, inspired by the style of the original Doom's third episode, "Inferno". This map was made quite fast, in probably about 15-20 hours.

It is a small map and will take you only a short while to play. Once you're done with that you might also want to try playing it in deathmatch mode!


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Unknown date

  
Amazing E3 style map - great looking, awesome desing, and absolutely perfect gameplay!! Karthik, you keep getting better. I am EAGERLY, EAGERLY awaiting CCT2, as I know already it's going to kick serious butt (and serious-ass!!) Seriously, please, I an holding my breathe waiting to see the beutiful, brilliant, and unbeleivable world that lies behind the sequal to the already brilliant original CCT!!

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Unknown date

  
For a horrible moment I thought this was going to be yet another E3M1 remake, but it's actually a good fun blast. Suffers badly from being far too easy - you have absolutely loads of ammo, plus the BFG, against a fairly dull selection of monsters. But then again it's supposed to be Map01, so I understand the low difficulty level. There's a confusing bit of switchhunting at one point as well, but overall the level has a good flow, and doesn't mess about.

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Unknown date

  
Download It!

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Unknown date

  
Nice looking level with great gameplay. 5 Stars

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Unknown date

  
Yes. Very cool wad.

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Unknown date

  
I really like this wad. It was rather short however. 4 stars.

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Unknown date

  
Awesome............until it ends[which is too quickly]

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Unknown date

  
Whilst this is definately a very good level, it is no where near 5-star 'legendary'

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Unknown date

  
I've got some sense of dejavù playing this one. But i liked it a lot. 3.9 out 5 wconf aka daimon

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Unknown date

  
Pretty nice infernal map. This is ehat ep3 could've been if it were done properly. Like CCTs it has very good architecture, pacy gammeplay and is definitely worth your attention. 4/5- Nexus

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Unknown date

  
Absolutley wonderful. The architecture was good, and the gameplay stays steady. 5 stars - Kirby

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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