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DARK FATE

   (17 reviews)
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3 Screenshots

About This File

"Dark Fate" is a fast paced single player level for Doom II, inspired by the style of the original Doom's third episode, "Inferno". This map was made quite fast, in probably about 15-20 hours.

It is a small map and will take you only a short while to play. Once you're done with that you might also want to try playing it in deathmatch mode!


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Guest

Unknown date

  
Amazing E3 style map - great looking, awesome desing, and absolutely perfect gameplay!! Karthik, you keep getting better. I am EAGERLY, EAGERLY awaiting CCT2, as I know already it's going to kick serious butt (and serious-ass!!) Seriously, please, I an holding my breathe waiting to see the beutiful, brilliant, and unbeleivable world that lies behind the sequal to the already brilliant original CCT!!

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Unknown date

  
For a horrible moment I thought this was going to be yet another E3M1 remake, but it's actually a good fun blast. Suffers badly from being far too easy - you have absolutely loads of ammo, plus the BFG, against a fairly dull selection of monsters. But then again it's supposed to be Map01, so I understand the low difficulty level. There's a confusing bit of switchhunting at one point as well, but overall the level has a good flow, and doesn't mess about.

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Unknown date

  
Download It!

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Guest

Unknown date

  
Nice looking level with great gameplay. 5 Stars

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Guest

Unknown date

  
Yes. Very cool wad.

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Guest

Unknown date

  
I really like this wad. It was rather short however. 4 stars.

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Guest

Unknown date

  
Awesome............until it ends[which is too quickly]

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Guest

Unknown date

  
Whilst this is definately a very good level, it is no where near 5-star 'legendary'

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Unknown date

  
I've got some sense of dejavù playing this one. But i liked it a lot. 3.9 out 5 wconf aka daimon

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Unknown date

  
Pretty nice infernal map. This is ehat ep3 could've been if it were done properly. Like CCTs it has very good architecture, pacy gammeplay and is definitely worth your attention. 4/5- Nexus

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Unknown date

  
Absolutley wonderful. The architecture was good, and the gameplay stays steady. 5 stars - Kirby

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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