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I.S.M. - Incredible Shrinking Marine...

   (19 reviews)
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4 Screenshots

About This File

A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic goings on. There are rumours that the Icon is in fact man-sized and uses machinery in this house to change to it's size to the more 'well-known' bulk. It would be nice if you could find this machine and trash it (have a go in it first if you find it.. go on!) Good luck. Beware that this level is a paradox! And don't be too greedy at the end!!

New graphics created / modified on an Acorn RISC PC and converted to BMP's using !ChangeFSI and !ToBMP software.


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Zahid

  
some creative ideas..some atmospheric scenarios..but map lacks balance or momentum...

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Guest

  
Not bad. Not good either. Original idea, but IMO it doesn't translate to DooM very well.

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Guest

  
I thought it was cute.Wish it had more maps though.

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Guest

  
FOA: the opening shot works ok in Doom2, but (G)ZDoom players need to aim down or duck. Besides that, the map has some creative scenes, but sadly most are plain dull. Gameplay @ UV feels too fabricated, and didn't give much fun. Overall: meh, and I don't understand either why this gets 5* legendary.

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Unknown date

  
can you say - IMPSE!!

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Unknown date

  
0 stars. AWFUL. Who voted it so highly?

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Unknown date

  
I'll give it one star but only because it must have actually taken some time to make

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Unknown date

  
A creative map. Maybe a bit too difficult due to lack of ammo, but not impossible.

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Unknown date

  
below average... 2/5

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Unknown date

  
I don't see whats so awful. It seems decent to me anyway. 3.5 stars

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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