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I.S.M. - Incredible Shrinking Marine...

   (19 reviews)
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4 Screenshots

About This File

A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic goings on. There are rumours that the Icon is in fact man-sized and uses machinery in this house to change to it's size to the more 'well-known' bulk. It would be nice if you could find this machine and trash it (have a go in it first if you find it.. go on!) Good luck. Beware that this level is a paradox! And don't be too greedy at the end!!

New graphics created / modified on an Acorn RISC PC and converted to BMP's using !ChangeFSI and !ToBMP software.


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Zahid

  
some creative ideas..some atmospheric scenarios..but map lacks balance or momentum...

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Guest

  
Not bad. Not good either. Original idea, but IMO it doesn't translate to DooM very well.

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Guest

  
I thought it was cute.Wish it had more maps though.

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Guest

  
FOA: the opening shot works ok in Doom2, but (G)ZDoom players need to aim down or duck. Besides that, the map has some creative scenes, but sadly most are plain dull. Gameplay @ UV feels too fabricated, and didn't give much fun. Overall: meh, and I don't understand either why this gets 5* legendary.

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Unknown date

  
can you say - IMPSE!!

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Unknown date

  
0 stars. AWFUL. Who voted it so highly?

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Unknown date

  
I'll give it one star but only because it must have actually taken some time to make

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Unknown date

  
A creative map. Maybe a bit too difficult due to lack of ammo, but not impossible.

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Unknown date

  
below average... 2/5

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Unknown date

  
I don't see whats so awful. It seems decent to me anyway. 3.5 stars

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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