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I.S.M. - Incredible Shrinking Marine...

   (19 reviews)
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4 Screenshots

About This File

A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic goings on. There are rumours that the Icon is in fact man-sized and uses machinery in this house to change to it's size to the more 'well-known' bulk. It would be nice if you could find this machine and trash it (have a go in it first if you find it.. go on!) Good luck. Beware that this level is a paradox! And don't be too greedy at the end!!

New graphics created / modified on an Acorn RISC PC and converted to BMP's using !ChangeFSI and !ToBMP software.


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Zahid

  
some creative ideas..some atmospheric scenarios..but map lacks balance or momentum...

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Guest

  
Not bad. Not good either. Original idea, but IMO it doesn't translate to DooM very well.

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Guest

  
I thought it was cute.Wish it had more maps though.

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Guest

  
FOA: the opening shot works ok in Doom2, but (G)ZDoom players need to aim down or duck. Besides that, the map has some creative scenes, but sadly most are plain dull. Gameplay @ UV feels too fabricated, and didn't give much fun. Overall: meh, and I don't understand either why this gets 5* legendary.

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Unknown date

  
can you say - IMPSE!!

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Unknown date

  
0 stars. AWFUL. Who voted it so highly?

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Unknown date

  
I'll give it one star but only because it must have actually taken some time to make

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Unknown date

  
A creative map. Maybe a bit too difficult due to lack of ammo, but not impossible.

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Unknown date

  
below average... 2/5

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Unknown date

  
I don't see whats so awful. It seems decent to me anyway. 3.5 stars

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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