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SYMOPLAN.WAD

   (6 reviews)
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7 Screenshots

About This File

This is the prequel to SYMOSHR.WAD, where my shrine was taken over by hellspawn. In this scenario, you are taken to one of my chemical processing plants that Hell has occupied, probably for a spot of cybernetic experiments on the ex-staff.


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Unknown date

  
I just completed a UV Max demo on this map (so can confirm that it is possible!). It's fun, and pretty tough - health and ammo are quite tight, and the power-ups in secret areas are very useful. UV -fast would probably be a bitch. I don't know what the story is with the guy's face that is used as a switch, but never mind. - Grazza BTW: I previously gave this map a vote (4 stars), and am now adding these comments - hope this doesn't skew the overall rating.

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Unknown date

  
This is dated March 1996. It's the sequel to id=11962, which was horrible. Is this one any better? A little bit. The design is intricate and non-linear (although ugly), and there's a decent lot of action, but it has a chronic dearth of ammo. I wasn't fond of the idea of using fairly anonymous wall textures as switches either. Despite the non-linearity, you'll run out of ammo unless you do it in a specific order. It annoyed me more than it entertained me.

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Unknown date

  
new textures...but too hard

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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