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SYMOPLAN.WAD

   (6 reviews)
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7 Screenshots

About This File

This is the prequel to SYMOSHR.WAD, where my shrine was taken over by hellspawn. In this scenario, you are taken to one of my chemical processing plants that Hell has occupied, probably for a spot of cybernetic experiments on the ex-staff.


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Guest

Unknown date

  
I just completed a UV Max demo on this map (so can confirm that it is possible!). It's fun, and pretty tough - health and ammo are quite tight, and the power-ups in secret areas are very useful. UV -fast would probably be a bitch. I don't know what the story is with the guy's face that is used as a switch, but never mind. - Grazza BTW: I previously gave this map a vote (4 stars), and am now adding these comments - hope this doesn't skew the overall rating.

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Unknown date

  
This is dated March 1996. It's the sequel to id=11962, which was horrible. Is this one any better? A little bit. The design is intricate and non-linear (although ugly), and there's a decent lot of action, but it has a chronic dearth of ammo. I wasn't fond of the idea of using fairly anonymous wall textures as switches either. Despite the non-linearity, you'll run out of ammo unless you do it in a specific order. It annoyed me more than it entertained me.

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Unknown date

  
new textures...but too hard

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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