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SYMOHOME.WAD

   (10 reviews)
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5 Screenshots

About This File

Oh shame! Just back from walking the elephant and what happens? Bloody hellspawn again! Have to frag 'em I suppose. What a life, eh? This level is fairly HARD to complete, but fun to explore and even more fun in multi-player mode! New graphics created on an Acorn RISC PC (what's that?) and converted to BMP's using !ChangeFSI and !ToBMP software.


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Walter confetti

  

3 stars because the textures used are just the most cutest texture i ever seen in a doom wad.

Personally i'd like to see a blue sky instead of the stock brown sky and also a upbeat music, but we have what this guy in 1995 want.

 

But how can a map be so nice and so bad at the same time? Strange stock texture usage, a death pit without exit, exit set as one of the switches, unreachable secret,

Spoiler

(the one at the arch-vile room)

wild thing placement, exit is into one the light switches of the house completely unsigned, awaken monsters at another part of the house, wtf? But, again, it was... ok.

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Meril

  
Not too bad. I don't like when secrets are not official.

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Guest

Unknown date

  
This is dated February 1996. It's a typical, and typically naff, "my house" level. As with all the others there are lots of tiny cramped square rooms. Unlike most, this doesn't try to simulate multiple storeys by having a teleport at the top of the stairs; it just has a long winding staircase. The gameplay is moderately tough for a short while, because it's so cramped, but it's very short and there's a secret that gives you loads of BFG ammo.

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Guest

Unknown date

  
nice house ha ha! doomer666

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Guest

Unknown date

  
heh heh cute house! :) 5/5-- SSWolfenSie

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Guest

Unknown date

  
this sucks, it sucks it sucks it sucks

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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