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Doom monsters: the last fight

   (9 reviews)
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About This File

You entering the area, but then you see all the monsters around you, this one is really hard, thanks to dad for helping me out., :)


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Guest

Unknown date

  
Another 0 to 6 (see heh1 review)

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Unknown date

  
This is dated April 2003. It's a novelty joke; the whole level is one mid-sized room that has 611 monsters in it. You start in the middle, surrounded by archviles, who kill you almost immediately. There's no exit.

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Unknown date

  
Thanks for wasting 2 minutes of my life with this POS.

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Unknown date

  
the first one was sort of funny but this one just sucks

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Unknown date

  
wtf, my map is g00d, not? :( - Mike louis Anderson (Torn :P)

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Unknown date

  
really sucks doomer666

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Unknown date

  
It's too easy to right off "Doom Monsters: The Last Fight" as a "novelty wad". Repeated playing of this wad reveals suprisingly subtle and involving game design techniques. It's obvious that Mike Louis Anderson is an extremely talented level designer and should be closely watched for his next demonstration of sublime Doom gameplay.

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Unknown date

  
Now I like the idea of monster heavy, which is quite challenging to some respect but this wad comes down to totally impossible to survive. I know you want to make a joke wad but I don't know if this really would make anyone laugh a lot. I would recommend you think a little more logically on how the level should run so people can enjoy it more. Interesting idea but needs a little work. -Alando1

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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