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Doom monsters: the last fight

   (9 reviews)
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About This File

You entering the area, but then you see all the monsters around you, this one is really hard, thanks to dad for helping me out., :)


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Guest

Unknown date

  
Another 0 to 6 (see heh1 review)

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Unknown date

  
This is dated April 2003. It's a novelty joke; the whole level is one mid-sized room that has 611 monsters in it. You start in the middle, surrounded by archviles, who kill you almost immediately. There's no exit.

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Unknown date

  
Thanks for wasting 2 minutes of my life with this POS.

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Unknown date

  
the first one was sort of funny but this one just sucks

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Unknown date

  
wtf, my map is g00d, not? :( - Mike louis Anderson (Torn :P)

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Unknown date

  
really sucks doomer666

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Unknown date

  
It's too easy to right off "Doom Monsters: The Last Fight" as a "novelty wad". Repeated playing of this wad reveals suprisingly subtle and involving game design techniques. It's obvious that Mike Louis Anderson is an extremely talented level designer and should be closely watched for his next demonstration of sublime Doom gameplay.

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Unknown date

  
Now I like the idea of monster heavy, which is quite challenging to some respect but this wad comes down to totally impossible to survive. I know you want to make a joke wad but I don't know if this really would make anyone laugh a lot. I would recommend you think a little more logically on how the level should run so people can enjoy it more. Interesting idea but needs a little work. -Alando1

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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