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Arch-vile: the last fight

   (25 reviews)
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About This File

yuo are entering the big arena konwn as the arch-vile arena. the arch-vils will try stop you, but You know what to do, sh0t them and kill them, okay, :) play it, first map btw too.


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Zahid

  
no exit no weapons or ANY items...just a square brown room with 252 AV's....how can one review it positively...AVOID

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Unknown date

  
Best level ever.

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Guest

Unknown date

  
My brother says Arch-Viles are pretty cool! So I tried this and it is a way cool level!!

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Unknown date

  
0 stars for actual play. 6/5 for fooling around.

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Unknown date

  
For archvile-flying-fun, I prefer nuts2 -- Brun Ohn

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Unknown date

  
damn bastards, I used many hours on that map... -Mike louis Anderson (Torn, :P)

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Unknown date

  
Ok people, we already have enough stupid wanna-be-funny maps for the next couple decades. Please stop it kthxbye. Someone please add negative stars for voting.

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Unknown date

  
sucks big time doomer666

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Unknown date

  
This level polarises opinion between those who love it and loathe it. Frankly, I think the previous reviewers have been simplistic in their analysis and missed the essential truth of this wad. Mr Anderson has, rather playfully, recontextulized the meaning of Foucault's great primary text "Des Espace Autres" in the medium of a Doom II wad: "The heterotopia is capable of juxtaposing in a single real place several spaces, several sites that are in themselves incompatible."

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Unknown date

  
So called "funny" WADs only work when they are funny, and this is not. At all.

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Unknown date

  
This is an enormously tall square room filled with 252 archviles. Unlike Nuts.wad there's no exit and you can't possibly win without cheating. It defies a review. In response to the man above who quotes Foucault, I invoke Pierre Teilhard, who said that "after mastering the winds, the waves, the tides and gravity, we shall harness for God the energies of love, and then, for a second time in the history of the world, man will have discovered fire".

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Unknown date

  
The most amazing thing about this wad is how the Internet can warp 17997 years into the future to retrieve it (see text) - also Mike louis Anderson has had 17997 years to practice wad-making and this is all he could come up with. 1/5 for sheer gaul.

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Unknown date

  
Actually, I found this map rather interesting. Turn god mode and idmypos on and watch yourself rocket to the top. While this is happening, the archviles are killing themselves off. Then maybe a minute after being at the top, the archviles start to dwindle in numbers and you ride slowly back down. This gives me a great idea for a dehacked patch...

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Unknown date

  
Worst... Map... Ever...

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Unknown date

  
Wow I had a blast with this one. Took me a few tries but if anyone wants a UV -fast max-kill speedrun of this please email me: crasybasrad@yahoo.com 5 stars!

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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