Arch-vile: the last fight

   (25 reviews)
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1 Screenshot

Author

Mike louis Anderson

About This File

yuo are entering the big arena konwn as the arch-vile arena. the arch-vils will try stop you, but You know what to do, sh0t them and kill them, okay, :) play it, first map btw too.

Credits

my cat beavis butthead. My mom because she always give me money to buy big macs for. Thanks mommmy, my dad because he like to play dethmatch with me

Base

well, nutz.wad or what it is called is damn good, play iot.

Build Time

2½min

Editors Used

wad author

Bugs

no




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Zahid

  • 1
   1 of 1 member found this review helpful 1 / 1 member
no exit no weapons or ANY items...just a square brown room with 252 AV's....how can one review it positively...AVOID

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Unknown date

  • 3
   1 of 1 member found this review helpful 1 / 1 member
0 stars for actual play. 6/5 for fooling around.

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Unknown date

  • 1
   1 of 1 member found this review helpful 1 / 1 member
For archvile-flying-fun, I prefer nuts2 -- Brun Ohn

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Unknown date

  • 1
   1 of 1 member found this review helpful 1 / 1 member
Ok people, we already have enough stupid wanna-be-funny maps for the next couple decades. Please stop it kthxbye. Someone please add negative stars for voting.

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Unknown date

  • 1
   1 of 1 member found this review helpful 1 / 1 member
sucks big time doomer666

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Unknown date

  • 1
   1 of 1 member found this review helpful 1 / 1 member
So called "funny" WADs only work when they are funny, and this is not. At all.

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Unknown date

  • 2
   1 of 1 member found this review helpful 1 / 1 member
This is an enormously tall square room filled with 252 archviles. Unlike Nuts.wad there's no exit and you can't possibly win without cheating. It defies a review. In response to the man above who quotes Foucault, I invoke Pierre Teilhard, who said that "after mastering the winds, the waves, the tides and gravity, we shall harness for God the energies of love, and then, for a second time in the history of the world, man will have discovered fire".

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Unknown date

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Best level ever.

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  • 5
   0 of 1 member found this review helpful 0 / 1 member
My brother says Arch-Viles are pretty cool! So I tried this and it is a way cool level!!

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
damn bastards, I used many hours on that map... -Mike louis Anderson (Torn, :P)

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  • 5
   0 of 1 member found this review helpful 0 / 1 member
This level polarises opinion between those who love it and loathe it. Frankly, I think the previous reviewers have been simplistic in their analysis and missed the essential truth of this wad. Mr Anderson has, rather playfully, recontextulized the meaning of Foucault's great primary text "Des Espace Autres" in the medium of a Doom II wad: "The heterotopia is capable of juxtaposing in a single real place several spaces, several sites that are in themselves incompatible."

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YouAreTheDemons

  • 1
  
Fucking morons.

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Unknown date

  • 1
  
The most amazing thing about this wad is how the Internet can warp 17997 years into the future to retrieve it (see text) - also Mike louis Anderson has had 17997 years to practice wad-making and this is all he could come up with. 1/5 for sheer gaul.

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  • 5
  
Actually, I found this map rather interesting. Turn god mode and idmypos on and watch yourself rocket to the top. While this is happening, the archviles are killing themselves off. Then maybe a minute after being at the top, the archviles start to dwindle in numbers and you ride slowly back down. This gives me a great idea for a dehacked patch...

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  • 2
  
Worst... Map... Ever...

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  • 5
  
Wow I had a blast with this one. Took me a few tries but if anyone wants a UV -fast max-kill speedrun of this please email me: crasybasrad@yahoo.com 5 stars!

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  • File Reviews

    • By Agent6 · Posted
      Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?   Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.   The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.   Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.   Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.   I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...   Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.
    • By Nems · Posted
      Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3
    • By Summer Deep · Posted
      This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.   Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.   Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.
    • By Nems · Posted
      This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.   The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.   Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.
    • By Catpho · Posted
      Whats with all the low scores? Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps. If you dont like slaughter tho,stay away.