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Dawn: A Prelude

   (25 reviews)
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4 Screenshots

About This File

5-level prequel to The Darkest Hour, which is set in the Star Wars universe. Wrok Onmo is in an Imperial Penal Colony on the Lodai Asteroid. His gang breaks him out so that he can travel to the fortified palace of Quatto the Hutt, who wants to commission him to steal the plans to an Imperial Cybernetics Facility.


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Guest

Unknown date

  
Great wad! Star wars in Doom: a kewl idea, and finely executed! Intricate maps, good dialouge in the cutscenes, looks and sounds great, I finished it and loved it! This must be one of the best of the ZDoom wads. I'd like to see more! :) 5 of 5 stars ---WinstonSmith6079

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Unknown date

  
The theme is far from my favorite, but those who like the theme will absolutely LOVE this wad, so I gave it 5 stars.

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Guest

Unknown date

  
Three stars for pretty large, well designed maps and great visuals. Sadly, gameplay is rather frustrating. Lack of ammo + some annoying and bullet spongey enemies. Also, I might be in minority here but I think that typical Star Wars music isn't good fit for fast paced FPS gameplay. Will try original Darkest Hour latter, since people claim it was much better.

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Unknown date

  
Why can't I skip the stupid talking in the beginning? I don't care about your dumb-ass story and I don't give a shit about any plot. Loses points for making me read.

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Guest

Unknown date

  
Dark Hour was a tough act to follow. It looks like this one is just as good.

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Guest

Unknown date

  
A nice map, just like the presequel. Earns 4 stars.

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Guest

Unknown date

  
Almost, but not quite as good as Darkest Hour.

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Guest

Unknown date

  
For someone who does not play a whole lot of PC games, Dawn has had an effect that will last for sometime to come. The plot was intelligent and mysterious and the graphics were incredibly realistic. This heightened my enthusiasm to play and it soon became somewhat addictive. Frankly, it was over all too soon and left me longing for more.

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Unknown date

  
Pros: Believable and detailed architecture, atmospheric, excellent texture use, very good use of zdoom features, pretty decent scripting, somewhat innovative in some areas, solid story-driven gameplay. Cons: What? You're still reading? Well, if you insist, the space station level was just a little confusing, and the intermission text between levels was slightly too long. 5 Stars.

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Unknown date

  
A brillant prequel 5/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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