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Dawn: A Prelude

   (25 reviews)
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About This File

5-level prequel to The Darkest Hour, which is set in the Star Wars universe. Wrok Onmo is in an Imperial Penal Colony on the Lodai Asteroid. His gang breaks him out so that he can travel to the fortified palace of Quatto the Hutt, who wants to commission him to steal the plans to an Imperial Cybernetics Facility.


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Guest

Unknown date

  
Great wad! Star wars in Doom: a kewl idea, and finely executed! Intricate maps, good dialouge in the cutscenes, looks and sounds great, I finished it and loved it! This must be one of the best of the ZDoom wads. I'd like to see more! :) 5 of 5 stars ---WinstonSmith6079

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Unknown date

  
The theme is far from my favorite, but those who like the theme will absolutely LOVE this wad, so I gave it 5 stars.

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Unknown date

  
Three stars for pretty large, well designed maps and great visuals. Sadly, gameplay is rather frustrating. Lack of ammo + some annoying and bullet spongey enemies. Also, I might be in minority here but I think that typical Star Wars music isn't good fit for fast paced FPS gameplay. Will try original Darkest Hour latter, since people claim it was much better.

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Unknown date

  
Why can't I skip the stupid talking in the beginning? I don't care about your dumb-ass story and I don't give a shit about any plot. Loses points for making me read.

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Unknown date

  
Dark Hour was a tough act to follow. It looks like this one is just as good.

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Guest

Unknown date

  
A nice map, just like the presequel. Earns 4 stars.

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Unknown date

  
Almost, but not quite as good as Darkest Hour.

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Unknown date

  
For someone who does not play a whole lot of PC games, Dawn has had an effect that will last for sometime to come. The plot was intelligent and mysterious and the graphics were incredibly realistic. This heightened my enthusiasm to play and it soon became somewhat addictive. Frankly, it was over all too soon and left me longing for more.

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Unknown date

  
Pros: Believable and detailed architecture, atmospheric, excellent texture use, very good use of zdoom features, pretty decent scripting, somewhat innovative in some areas, solid story-driven gameplay. Cons: What? You're still reading? Well, if you insist, the space station level was just a little confusing, and the intermission text between levels was slightly too long. 5 Stars.

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Unknown date

  
A brillant prequel 5/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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