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Operation: Rheingold

   (35 reviews)
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About This File

3-level WolfenDOOM adventure, featuring new


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It was really great!Now please do a remake and finish it,please?

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Unknown date

  
I really enjoy the wolfendoom wads, but I still feel like I'm playing doom, not Wolfenstein 3D...

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Unknown date

  
Looks pretty impressive, but I don't think I could stand playing the game the whole way through with the Nazis (apparently) shouting "nig-ger!" whenever they die.

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Unknown date

  
Excellent level design from a visual standpoint. For that matter, it all looks really good. The lack of new music is kind of a disappointment, but it's not too bad. The premise would lead you to believe it would be more spy-like, possibly involving sneaking around, but no. You basically face a horde of enemies and shoot them. Getting to the next level involves finding keys and opening locked doors, which isn't bad per se but rather uninspired. Good design, bad gameplay.

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Unknown date

  
Works with "prboom -file rhein1.wad -deh rhein1.deh -warp 4", and it looks nice but pretty hard finding where to go. Most doors don't open (locked?) and there isn't a lot of stimpacks, just tons of nazis shooting at you.

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Unknown date

  
Like both Rheingolds.

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Unknown date

  
Good but flawed, most ports won't run this.

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Unknown date

  
It works just fine. If you fools can't figure it out don't bother. If some ports don't work it is because those ports are useless and crappy. Get Zdoom to run this. And it is very beautiful. This doesn't play like Doom. This plays like a version of Wolfenstein that's a tad bit more modern.

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Unknown date

  
This wad totally rules, best TC evar, just look at the screenshots on the author webpage. Looks great and plays well. Fscking recommended -- Brun Ohn

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Unknown date

  
Works perfectly in ZDoom - and it's a very beautiful piece, too. Laz, I sure hope you're gonna do the remaining episodes of Rheingold some time! ;)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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