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Operation: Rheingold

   (35 reviews)
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About This File

3-level WolfenDOOM adventure, featuring new


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It was really great!Now please do a remake and finish it,please?

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Unknown date

  
I really enjoy the wolfendoom wads, but I still feel like I'm playing doom, not Wolfenstein 3D...

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Unknown date

  
Looks pretty impressive, but I don't think I could stand playing the game the whole way through with the Nazis (apparently) shouting "nig-ger!" whenever they die.

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Unknown date

  
Excellent level design from a visual standpoint. For that matter, it all looks really good. The lack of new music is kind of a disappointment, but it's not too bad. The premise would lead you to believe it would be more spy-like, possibly involving sneaking around, but no. You basically face a horde of enemies and shoot them. Getting to the next level involves finding keys and opening locked doors, which isn't bad per se but rather uninspired. Good design, bad gameplay.

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Unknown date

  
Works with "prboom -file rhein1.wad -deh rhein1.deh -warp 4", and it looks nice but pretty hard finding where to go. Most doors don't open (locked?) and there isn't a lot of stimpacks, just tons of nazis shooting at you.

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Unknown date

  
Like both Rheingolds.

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Unknown date

  
Good but flawed, most ports won't run this.

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Unknown date

  
It works just fine. If you fools can't figure it out don't bother. If some ports don't work it is because those ports are useless and crappy. Get Zdoom to run this. And it is very beautiful. This doesn't play like Doom. This plays like a version of Wolfenstein that's a tad bit more modern.

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Unknown date

  
This wad totally rules, best TC evar, just look at the screenshots on the author webpage. Looks great and plays well. Fscking recommended -- Brun Ohn

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Unknown date

  
Works perfectly in ZDoom - and it's a very beautiful piece, too. Laz, I sure hope you're gonna do the remaining episodes of Rheingold some time! ;)

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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