Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Vilecore

   (59 reviews)
Sign in to follow this  

Guest

About This File

More DOOM II:


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

BerserkerNoir

  
Pretty Good Gameplay with Mods.

Share this review


Link to review
Doomkid

  
Honestly, I dig this.

Share this review


Link to review
Glaice

  
Pretty average in my opinion, some levels are downright ugly while others are all right. MAP30 is not an Icon of Sin fight either >_>

Share this review


Link to review
Bryan T

  
Very boring.

Share this review


Link to review
NuMetalManiak

  
ugly design but replayable. I like it.

Share this review


Link to review
Guest

  
great game

Share this review


Link to review
Guest

  
Nothing too special, still a great Wad to play, it could be more challenging though if the author placed more difficult monsters instead of just small packs of imps and hit scanners, and ammo is way too much overstocked, i personaly don't like to play a Wad where you run with max ammo for every weapon all the time, but thats my humble opinion, still its worth to check out 3/5 -Archy-

Share this review


Link to review
Guest

  
There is nothing terrible about this set of levels, but everything felt below average. The texturing was mentioned earlier, but the combat (countless one monster imp/sargeant/spectre groups) and design (rectangular rooms connected arbitrarily with narrow hallways for awkward backtracking, with almost every secret indicated by a slightly misaligned brown/grey texture) were more of a problem. Two stars for overall quality, one extra star for not ending level 30 with an Icon of Shit.

Share this review


Link to review
Guest

  
^ That's because Doom_Dude is still working on the sequel, you goofy goober. In any event, I liked the megaWAD. Visuals are meh but I didn't really grow tired of the gameplay. Do hope Doom_Dude posts some news/updates regarding Vilecore 2 though.

Share this review


Link to review
MajorRawne

  
I like the brown one with corridors, empty rooms and stock Doom 2 music. The design brief must have been "use no detail and no more than three textures in the entire wad". I actually loved playing through this back in the days of splitscreen Legacy co-op, but Vilecore has aged very poorly. 2* for the 1-man effort, 1* for the memories, but this came out 5 years after Requiem and around a year after Alien Vendetta. The sequel never materialised. Of historical interest only. Sorry!

Share this review


Link to review
Guest

Unknown date

  
Nice oldskool megawad. 5/5 Eternal(aka Deadall)

Share this review


Link to review
Guest

Unknown date

  
Not bad. While the maps may seem visually bland or monotonous at first sight, they're not that bad looking and they're mostly good to play. Gameplay is a bit easy but fun. Maybe less ammo in some places would have helped. The main flaw is that some maps trap you in places if you don't do what's expected (the start of map30, for example) and there are a bit too many inescapable damaging pits. Map23 can break vanilla due to a bad tag. [3/5] ~Chain Mail (08/2012)

Share this review


Link to review
Guest

Unknown date

  
Great megaWAD

Share this review


Link to review
Guest

Unknown date

  
Nice WAD. big, cool, and full of archies. 5/5-- (I am Moti_The~Doom but I transform my NickName)

Share this review


Link to review
Guest

Unknown date

  
My main gripe is that nothing really distinguishes any given map from the others. They're all just random arrangements of rectangular rooms with slightly different texture themes for each map. And the traps get really boring after a while. It reminds me of some of my first attempts at making megawads when I was newer to mapping. Still not too bad though, especially not for '00 to '03 era. I give it 3/5. -Aenima.

Share this review


Link to review
Guest

Unknown date

  
must spiritless maps what I ever played... **

Share this review


Link to review
Guest

Unknown date

  
This map sucks!

Share this review


Link to review
Guest

Unknown date

  
Dull architecture, decent gameplay. If VC2.0 ever is done, I'll bet it'll be great.

Share this review


Link to review
Guest

Unknown date

  
cool with mod Laser

Share this review


Link to review
Guest

Unknown date

  
A little boring. not horrible, but i would not replace doom with this wad. 2/5

Share this review


Link to review
Guest

Unknown date

  
A good one-man megawad. Difficulty (never very high) and quality are a bit uneven, but there is decent gameplay throughout, and many of the maps are pretty cool. Map28 seems especially memorable to me, for some reason.

Share this review


Link to review
Guest

Unknown date

  
Honestly not very good. A megawad is a lot of work for one person, and conceptually this feels like it was rushed to meet a deadline. Bland and boring but not terrible.

Share this review


Link to review
Guest

Unknown date

  
0/10 Not Worth it!

Share this review


Link to review
Guest

Unknown date

  
Good quiet training on uv-fast. ***

Share this review


Link to review
Guest

Unknown date

  
Meh, Couldn't you think up anything else than press button here, open door there. after the first five minutes playing level one, I got really bored and quite.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×