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The Vilecore

   (60 reviews)
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MuratMikal

· Edited by MuratMikal

  

Vilecore is a easy difficulty megawad with a lot of incidental combat and almost no traps, which I find interesting. When you get a key or press a switch nothing happens, unlike the vast majorities of megawad I've played. The monster count varies between 150 ~ 280 in all the maps and I haven't found any bad map throught the whole megawad. Some players won't like the incessant pursuit for switches to progress but I don't mind them as long they aren't confusing to figure out which is fortunately the case with this megawad. Doom_Dude did a great job with these maps and I would recommend for a beginner or intermediate skill player, as expert players could find this one boring due to low threat of death.

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BerserkerNoir

  
Pretty Good Gameplay with Mods.

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Doomkid

  
Honestly, I dig this.

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Armaetus

  
Pretty average in my opinion, some levels are downright ugly while others are all right. MAP30 is not an Icon of Sin fight either >_>

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Bryan T

  
Very boring.

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NuMetalManiak

· Edited by NuMetalManiak

  

Vilecore, a.k.a. the shining example of mediocre in megawad-making. you'll find nothing here that can truly be hateful, but there's just about nothing that stands out at all in this megawad. basically, you run through it, fighting off combat that is actually quite fun and doing the occasional search, backtrack, key grab, secret grab, whatever. nothing stands out at all here. because I'm more into gameplay rather than graphics, that's why I give it a better score, and I still recommend it since the visuals aren't everything. it sort of reminds me of Illuminatus, another wad that's similarly mediocre, but the backtracking here isn't as excessive.


I guess if there's one map to note, it's MAP15, because for some reason, one of the switches doesn't work (at least in ZDoom).

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Guest

  
great game

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Guest

  
Nothing too special, still a great Wad to play, it could be more challenging though if the author placed more difficult monsters instead of just small packs of imps and hit scanners, and ammo is way too much overstocked, i personaly don't like to play a Wad where you run with max ammo for every weapon all the time, but thats my humble opinion, still its worth to check out 3/5 -Archy-

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Guest

  
There is nothing terrible about this set of levels, but everything felt below average. The texturing was mentioned earlier, but the combat (countless one monster imp/sargeant/spectre groups) and design (rectangular rooms connected arbitrarily with narrow hallways for awkward backtracking, with almost every secret indicated by a slightly misaligned brown/grey texture) were more of a problem. Two stars for overall quality, one extra star for not ending level 30 with an Icon of Shit.

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Guest

  
^ That's because Doom_Dude is still working on the sequel, you goofy goober. In any event, I liked the megaWAD. Visuals are meh but I didn't really grow tired of the gameplay. Do hope Doom_Dude posts some news/updates regarding Vilecore 2 though.

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MajorRawne

  
I like the brown one with corridors, empty rooms and stock Doom 2 music. The design brief must have been "use no detail and no more than three textures in the entire wad". I actually loved playing through this back in the days of splitscreen Legacy co-op, but Vilecore has aged very poorly. 2* for the 1-man effort, 1* for the memories, but this came out 5 years after Requiem and around a year after Alien Vendetta. The sequel never materialised. Of historical interest only. Sorry!

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Guest

Unknown date

  
Nice oldskool megawad. 5/5 Eternal(aka Deadall)

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Guest

Unknown date

  
Not bad. While the maps may seem visually bland or monotonous at first sight, they're not that bad looking and they're mostly good to play. Gameplay is a bit easy but fun. Maybe less ammo in some places would have helped. The main flaw is that some maps trap you in places if you don't do what's expected (the start of map30, for example) and there are a bit too many inescapable damaging pits. Map23 can break vanilla due to a bad tag. [3/5] ~Chain Mail (08/2012)

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Guest

Unknown date

  
Great megaWAD

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Guest

Unknown date

  
Nice WAD. big, cool, and full of archies. 5/5-- (I am Moti_The~Doom but I transform my NickName)

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Guest

Unknown date

  
My main gripe is that nothing really distinguishes any given map from the others. They're all just random arrangements of rectangular rooms with slightly different texture themes for each map. And the traps get really boring after a while. It reminds me of some of my first attempts at making megawads when I was newer to mapping. Still not too bad though, especially not for '00 to '03 era. I give it 3/5. -Aenima.

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Guest

Unknown date

  
must spiritless maps what I ever played... **

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Guest

Unknown date

  
This map sucks!

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Guest

Unknown date

  
Dull architecture, decent gameplay. If VC2.0 ever is done, I'll bet it'll be great.

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Guest

Unknown date

  
cool with mod Laser

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Guest

Unknown date

  
A little boring. not horrible, but i would not replace doom with this wad. 2/5

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Guest

Unknown date

  
A good one-man megawad. Difficulty (never very high) and quality are a bit uneven, but there is decent gameplay throughout, and many of the maps are pretty cool. Map28 seems especially memorable to me, for some reason.

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Guest

Unknown date

  
Honestly not very good. A megawad is a lot of work for one person, and conceptually this feels like it was rushed to meet a deadline. Bland and boring but not terrible.

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Guest

Unknown date

  
0/10 Not Worth it!

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Guest

Unknown date

  
Good quiet training on uv-fast. ***

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  • File Reviews

    • By Argenteo · Posted
      Tight challenge and great balance between ammo and enemies. Short, detailed, and a lot of fun. Slot 28.
    • By Ofisil · Posted
      It pains me to give this 3 instead of 4 stars, as the maps are fun, challenging, good-looking, and well-thought out.   ...But here's the deal. This belongs in that "group" of wads were most of the challenge comes from three things, mancubi with little space to move, Revs with little space to move, and a tiny amount of ammo, especially when playing from pistol start (in UV at least). Secondly, each level feels like the one before it, both in terms of looks (lots of brown), as well as stracture/enemy placement = repetition.   Definately try it out, in hopes of it being your jug of beer.
    • By Argenteo · Posted
      I think it is one of the oldest heretic maps that I enjoyed. An adventure through a dark city. Medium size map.
    • By Argenteo · Posted
      A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.
    • By Argenteo · Posted
      A 94' short map released in 98'. Fun but for the time it was released it's pretty ugly and has some missing textures.
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