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Big Crappy Shit Megawad

   (131 reviews)
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About This File

After Defeating The Big Mother Fucker Brain Thing On Map 30 You see a Warp portal and it all dark when you warp then you see a wrong textures and switch all over the walls you see a sign call crap world you before you open the door you get club on the head by who knows who. You wake up after a 3 day coma "wow that fucker can sleep" you see a bunch gray and brown panel textures. You Say: WTF when does these crappy levels ever end i'm gonna fucking kill that fucker who made this stupid shit , Oh Well i can get thru this like i did in high school. Now your Off.


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QQXgamer

  

The description is very correct. It's a crap! But I played through the whole thing for some reason, maybe I was just curious... I cheated on maps 21 and 22 (IDCLIP), I think they're unbeatable (I may have missed something, but I was not too stupid to try to figure it out). Also I didn't find the secret exits (are there any?), so I played maps 31 and 32 with the pistol start. Map31 is quite a good bossfight.

 

Should I be ashamed that I actually enjoyed playing this shit?

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Squadallah

  
I'd rather play UACMN than this.

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Guest

  
Definitely one of the better WADs I've played. Nice variety, and plenty of new ideas on display that other mappers can learn from.

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Guest

Unknown date

  
LoL. 0/5-- SsWoLfEnSiE >:)

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Guest

Unknown date

  
Other game styles: pissing, shitting.

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Guest

Unknown date

  
The tittle says all: BIG SHIT MEGAWAD. -9/5

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Guest

Unknown date

  
Wow. On what planet is this funny?

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Guest

Unknown date

  
almost funny

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Guest

Unknown date

  
I give it 5 stars for being so bloody bad its good. Smoken Joe is the Ed Wood of Doom Wads.

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Guest

Unknown date

  
Better than a Wills jokewad.

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Guest

Unknown date

  
wow... this sucks

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Guest

Unknown date

  
I was blewn out of the window by the awesomeness of this WAD.

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Guest

Unknown date

  
This is almost as bad as It only gets worse. :(

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Guest

Unknown date

  
LOL!!! The map is filled with EXTREMELY LARGE doors and practically useless secrets. I can run into a secret all of a sudden. Hmm... are some of the stages even possible? Crappy. And i absolutely LOVE Map 30!!! The best map in the game i guess... I was laughing away when I see how drastically altered the stage is. LOL! 3 stars given because i love this stage.

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Guest

Unknown date

  
Come. On. Terrible.

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Guest

Unknown date

  
Allow me to be the first person to actually review the levels. This is a novelty joke megawad, with 32 new maps that look and feel like poor-quality mid-1994 levels, but with Doom II monsters and textures. There aren't any jokes or funny bits. Some of the ideas are cute - the start of Map10 is decent in a naff way. Usually in a megawad maps 31 and 32 are particularly unusual or hard, but here they are exactly like the other levels. On the whole this is deadly dull.

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Guest

Unknown date

  
better than reverie(something not hard to do though) 1/5

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Guest

Unknown date

  
Why do people upload garbage?

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Guest

Unknown date

  
I got no clue why people want to make wads intentionally awful like this. Mock2 was funny, the others (like this) are just LAME.

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Lord Pazman

Unknown date

  
Very crap

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cs99cjb

Unknown date

  
An insult not only to all serious map designers, but also every artist with a sense of beauty from the earliest troglodytes to Monet. I made it as far as map 5 before getting bored.

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Guest

Unknown date

  
Lmao on the readme... "May not run with....your mother" - General Mike

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Guest

Unknown date

  
That wasn't too bad

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Guest

Unknown date

  
Truly rivals Shakespearean writing

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Guest

Unknown date

  
V*E*R*D*I*G*O~~~```` ~~~~~"""~~~~ motion scikcness,., 0/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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