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The Duel

   (8 reviews)
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About This File

I started out to remake the duel mode from Golden Axe in Doom. However, it turned out a bit different. It's more like Serious Sam. However, you get different points for killing enemies and saving ammo. You're health also effects your score if you survive.


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Guest

Unknown date

  
Too short and easy but a good idea. 9/19/07

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Guest

Unknown date

  
I had a very similar idea (The Duel from Golden Axe with circular arenas, teleporting in other arenas where harder and harder monsters appear) but then searched in this archives in case someone else already did this. And I found this! It was cool, kinda hard with the fast monsters, scared with the machinegun soldiers, but then finished it in the first play.. (Hopefully there is the plasma gun for the Cyberdemon, not much hard as it seems)

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Unknown date

  
Sweet!

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Unknown date

  
Fun, but too short and too easy except the chaingunners. After those I didn't lose any health. (finished with 9601 points) -Espi

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Unknown date

  
cool doomer666

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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