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NBOD DM 3: Digital Science

   (6 reviews)
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3 Screenshots

About This File

A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.

An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work just fine.

Note that there is a switch next to the Super Shotgun which cycles through 'body recycling' modes, since not everyone will like the way players (can) die.

Also, a little effect was disabled due to multiplayer FraggleScripting issues. It supposedly only works in single player. If it doesn't, hack the FS and enable it yourself. You'll see and hear it when you get there :P


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Guest

Unknown date

  
ok - Kak Home

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Guest

Unknown date

  
One word WOW

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Guest

Unknown date

  
Cool Level, i see that that tosser Deathzor cant afford an open gl rendering card, if he bothered reading (probally cant read either). he would see that you need one to see the light effects, typical Deathzor

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Unknown date

  
bloody mint

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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