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NBOD DM 3: Digital Science

   (6 reviews)
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3 Screenshots

About This File

A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.

An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work just fine.

Note that there is a switch next to the Super Shotgun which cycles through 'body recycling' modes, since not everyone will like the way players (can) die.

Also, a little effect was disabled due to multiplayer FraggleScripting issues. It supposedly only works in single player. If it doesn't, hack the FS and enable it yourself. You'll see and hear it when you get there :P


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Unknown date

  
ok - Kak Home

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Unknown date

  
One word WOW

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Guest

Unknown date

  
Cool Level, i see that that tosser Deathzor cant afford an open gl rendering card, if he bothered reading (probally cant read either). he would see that you need one to see the light effects, typical Deathzor

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Unknown date

  
bloody mint

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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