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NBOD DM 3: Digital Science

   (6 reviews)
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3 Screenshots

About This File

A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.

An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work just fine.

Note that there is a switch next to the Super Shotgun which cycles through 'body recycling' modes, since not everyone will like the way players (can) die.

Also, a little effect was disabled due to multiplayer FraggleScripting issues. It supposedly only works in single player. If it doesn't, hack the FS and enable it yourself. You'll see and hear it when you get there :P


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Guest

Unknown date

  
ok - Kak Home

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Unknown date

  
One word WOW

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Guest

Unknown date

  
Cool Level, i see that that tosser Deathzor cant afford an open gl rendering card, if he bothered reading (probally cant read either). he would see that you need one to see the light effects, typical Deathzor

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Unknown date

  
bloody mint

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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