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Chiptune Doom 2

   (19 reviews)
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About This File

All the original Doom 2 tunes remixed into chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort. In general, the drums are not the same quality as in most chiptunes, but better.


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Unknown date

  
ever wonder what doom musick would sound like if you were listing to it wile falling out of a plane with a headacke and with the speekers all blown out?! well nheres your chance!!!... 1/5

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Unknown date

  
This is actually pretty good, nice job Bloodshedder. 4/5 -Mr. Chris

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Unknown date

  
A masterpiece. 5/5

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Unknown date

  
Why would u shitify the ingame music?

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Unknown date

  
GooooooooooooD job!!

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Unknown date

  
Even five years later, pure genius. Five years = Five stars.

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Unknown date

  
it sound like if doom2 was ported to the nes. 4/5.

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Unknown date

  
Some very cool remakes of the original songs here. These ones definitely have a more unique and oldskool sound than "chipdoom.zip". Great work! 6/5

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Unknown date

  
"It has a good beat, I can dance to it, I give it a three!". If you do not think that movie quote was funny, you are s fukin' moron.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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