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CONGESTION CONTROL 2

   (16 reviews)
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4 Screenshots

About This File

Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one).

This level REQUIRES an engine that removes the original Doom's limits. Boom and anything upward will do just fine.


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Guest

Unknown date

  
This is a fun and detailed level. Just a little confusion here and there. I could of done without all the ammo but really worth a look see. 3/12/07

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Unknown date

  
It's basically a laser cannon shootfest.

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Guest

Unknown date

  
Amazing. The best level from Karthik so far FOR SURE. You must download this one, it kicks ass, seriously!!

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Guest

Unknown date

  
Excellent level. Looks great and plays well. Only slight gripe is there's too much ammo, with a lot of it probably being there to aid deathmatch play and so should have been flagged multiplayer only. Still, this is amazing and definately worth 5 stars.

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Unknown date

  
Uh....I couldn't say its worth 5 stars,but i enjoyed it pretty good.

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Guest

Unknown date

  
Excellent wad, really liked the tight and balanced game play. 5 stars from me.

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Guest

Unknown date

  
I remember waiting eagerly for this and I wasn't dissapointed - except when it ended! But it was about the right length and a ton of fun. You need to use ZDoom to get the full atmosphere out of this.

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Unknown date

  
I think this is a 4 star map. Very nicely done.

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Guest

Unknown date

  
One of my favorites

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Guest

Unknown date

  
Excellent design, but a bit confusing playflow at times. Difficulty is set at "fun" which means UV is ultra violent (with packs of larger monsters as well as the smaller ones) but never ultra hard - you can get through sticking pretty much to the SSG. Pretty solid stuff. --4/5

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Unknown date

  
^ Yeah, I had a bit of running around to do too, but this is still a great wad. 4 Stars from me.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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