Advanced engine needed: Any engine that removes Doom limits is REQUIRED.
Primary purpose: Single-player, but other modes also supported.
Title : CONGESTION CONTROL 2
Date Finished : 15 May 2003
Author : Karthik Abhiram
Email Address : firstname.lastname@example.org
Misc. Author Info : 21 year old Doomer from India (today, May 15,
is my birthday).
For more info, have a look at my site
http://karthik82.com. There's lots of stuff
over there, both Doom and non-Doom related.
Description : Like it's predecessor, "Congestion Control", this
map, "Congestion Control 2" is a fast-paced and
fun Doom II level. It also features a unique
visual style (different from the first one).
This level REQUIRES an engine that removes the
original Doom's limits. Boom and anything upward
will do just fine.
Extras : Apart from CCT2.TXT (this file) and CCT2.WAD
(which is required to play the level), a file
called CCT2-EXTRAS.ZIP is also included. This
archive contains some extra stuff that you might
be interested in, such as a one-page comic, which
is the story for this level, and a page called
CCT2.HTM, which contains additional information.
Check it out :)
Story : Yes (see extras)
Other WADs by Author : In descending order...
* Dark Fate (dft.wad)
* Out of Phase 3: One Cloudy Afternoon
* Congestion Control (cct.wad)
* The Other Side of Phobos (osp.wad)
* Out of Phase II (ophase2.wad)
* Out of Phase (ophase.wad)
* Chaos Punch (cpunch.wad)
* ICK (ick.wad)
Plus there are a couple of WADs only available
at my site.
See the CCT2.HTM page for more details and
Additional Credits to : Varun, the Ninth Gate team, the authors of all
the tools and resources that were used to make
this level, id Software, and finally *you* for
downloading/playing the level.
See the CCT2.HTM page in the extras archive for
* Type of DOOM or DOOM II file *
New level WAD : Yes
* Play Information *
Episode and Level # : Doom II, MAP01
Single Player : Yes
Cooperative 2-4 Player : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player : Yes (8 Deathmatch Starts included)
(see CCT2.HTM for details)
Difficulty Settings : Yes (see CCT2.HTM)
New Sounds : No
New Music : Yes (see CCT2.HTM)
New Graphics : Yes (see CCT2.HTM)
Demos Replaced : None (demos welcome!)
* Construction *
Base : New level from scratch
Build Time : 2 and a half months
Editor(s) used : DoomCAD 6.1, XWE, ZenNode 1.1.0,
Wintex 4.3, Paint Shop Pro 6.0
(see CCT2.HTM for more details)
Known Bugs : Some visual errors may occur if you play
this level with an OpenGL port such as
jDoom or GL Legacy. This does not
hamper gameplay, nor will it cause any
crashes. It only happens in a couple of
places, and if it bothers you, use the
software renderer in your port (or use a
May Not Run With... : Will not run with doom2.exe or
doom95.exe due to the detail. REQUIRES
an enhanced engine that removes Doom's
limits. You can use your favourite
engine, Boom and anything upward
will do just fine.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include ALL the files
found in CCT2.ZIP, with no modifications. This includes CCT2.WAD,
this file, and the CCT2-EXTRAS.ZIP file.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include all the files within it intact.
* Where to get this WAD *
The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Other: My site, http://karthik82.com