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CONGESTION CONTROL 2

   (16 reviews)
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4 Screenshots

About This File

Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one).

This level REQUIRES an engine that removes the original Doom's limits. Boom and anything upward will do just fine.


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Guest

Unknown date

  
This is a fun and detailed level. Just a little confusion here and there. I could of done without all the ammo but really worth a look see. 3/12/07

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Guest

Unknown date

  
It's basically a laser cannon shootfest.

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Guest

Unknown date

  
Amazing. The best level from Karthik so far FOR SURE. You must download this one, it kicks ass, seriously!!

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Guest

Unknown date

  
Excellent level. Looks great and plays well. Only slight gripe is there's too much ammo, with a lot of it probably being there to aid deathmatch play and so should have been flagged multiplayer only. Still, this is amazing and definately worth 5 stars.

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Unknown date

  
Uh....I couldn't say its worth 5 stars,but i enjoyed it pretty good.

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Guest

Unknown date

  
Excellent wad, really liked the tight and balanced game play. 5 stars from me.

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Guest

Unknown date

  
I remember waiting eagerly for this and I wasn't dissapointed - except when it ended! But it was about the right length and a ton of fun. You need to use ZDoom to get the full atmosphere out of this.

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Guest

Unknown date

  
I think this is a 4 star map. Very nicely done.

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Guest

Unknown date

  
One of my favorites

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Guest

Unknown date

  
Excellent design, but a bit confusing playflow at times. Difficulty is set at "fun" which means UV is ultra violent (with packs of larger monsters as well as the smaller ones) but never ultra hard - you can get through sticking pretty much to the SSG. Pretty solid stuff. --4/5

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Unknown date

  
^ Yeah, I had a bit of running around to do too, but this is still a great wad. 4 Stars from me.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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