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CONGESTION CONTROL 2

   (16 reviews)
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4 Screenshots

About This File

Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one).

This level REQUIRES an engine that removes the original Doom's limits. Boom and anything upward will do just fine.


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Guest

Unknown date

  
This is a fun and detailed level. Just a little confusion here and there. I could of done without all the ammo but really worth a look see. 3/12/07

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Guest

Unknown date

  
It's basically a laser cannon shootfest.

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Guest

Unknown date

  
Amazing. The best level from Karthik so far FOR SURE. You must download this one, it kicks ass, seriously!!

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Guest

Unknown date

  
Excellent level. Looks great and plays well. Only slight gripe is there's too much ammo, with a lot of it probably being there to aid deathmatch play and so should have been flagged multiplayer only. Still, this is amazing and definately worth 5 stars.

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Unknown date

  
Uh....I couldn't say its worth 5 stars,but i enjoyed it pretty good.

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Guest

Unknown date

  
Excellent wad, really liked the tight and balanced game play. 5 stars from me.

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Guest

Unknown date

  
I remember waiting eagerly for this and I wasn't dissapointed - except when it ended! But it was about the right length and a ton of fun. You need to use ZDoom to get the full atmosphere out of this.

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Guest

Unknown date

  
I think this is a 4 star map. Very nicely done.

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Guest

Unknown date

  
One of my favorites

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Guest

Unknown date

  
Excellent design, but a bit confusing playflow at times. Difficulty is set at "fun" which means UV is ultra violent (with packs of larger monsters as well as the smaller ones) but never ultra hard - you can get through sticking pretty much to the SSG. Pretty solid stuff. --4/5

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Unknown date

  
^ Yeah, I had a bit of running around to do too, but this is still a great wad. 4 Stars from me.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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