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Helpyourselfish

   (51 reviews)
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This level is somewhat advanced in terms of navigating around in it. However, the path is rather linear and will relatively fast lead you around the map its size considdered. There is a lot of switches to be found, however only in a couple of places do they activate a remote placed lift, door etc. It is also a relatively long walk from the when you first spot the Blue Key untill you can actually pick it up. Again, just follow the path and you will eventually get it.

And please, most of the lava-pits are in-escapable! Don't jump into them during battle! Now you know, so don't complain about it...


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damned

  

I personally don’t like large maps, because I cannot play it when I need to have a short break. Therefore this one was laying on my HDD for some time.
I like maps from Chris and this one is also good example of his skills. The layout is really complex and interconnected, but you always know where to go. Some rooms were too cramped, but it is probably the only negative aspect I’ve found. And I also like the background music. :)

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NuMetalManiak

  

it's an alright map. quite a bit of switchhunting ruins the vibes for me when playing it though, but when the combat is there, it's pretty well done. interesting usage of difficulty settings in this one too.

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JudgeDeadd

  

With a great music track, excellent visuals and varied gameplay, Helpyourselfish is a must to check out. You might get a bit lost once or twice (hint: look for newly opened paths) but the overall progression is clear and the map flow is great. None of the fights feel unfair, on HMP the action feels rather tense at times but there's just enough health around to keep you going. My only gripe are the places where you can fall into lava and die without possibility of escape.

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Lightning Hunter

  
A top notch map from one of the best mappers around. The theme is incredibly well done, with finely tuned detail of a ruined city, caves, and base. The map has some tight spaces, which works surprisingly well when compared to other cramped levels. The challenge is perfect. The layout is superb with lots of interconnected passages and tunnels. The only quibble I have is how impossible the Plasma Gun is to obtain!

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Guest

Unknown date

  
It sure looks nice, but it's a terrible switchhunt at times.

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Guest

Unknown date

  
This is an excellent level. Very good level design. Tough level and the final part of the map is very intense! The new music and new sky texture is a very nice touch. 5/5

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Guest

Unknown date

  
Chris's maps were always amazing. Even his Map15 in Hellcore is! Too bad he seems to have all but left the community.

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Guest

Unknown date

  
haha, i found an error! ~2/5

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Guest

Unknown date

  
Brilliant architecture, semi-unique style, satisfactory gameplay. A must grab.

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Guest

Unknown date

  
This is an excellent modern map, big and detailed, with hundreds of monsters. It's not ridiculously overpopulated or ultra-hard, either, and if you're methodical it's not too tricky on UV. I have to chop off a star for the asinine opening room, which puts you in the middle of a bunch of hitscan monsters that take off half your health unless you're very lucky. The traps are all do-able without foreknowledge although there's not much health.

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Guest

Unknown date

  
This is a better than average map. Good detailing and fun to play. Feels like good old Doom. 4/24/07

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Guest

Unknown date

  
Wow... really well balanced. Unlike most wads, it wasn't too hard or too easy, but just right. Interesting room architecture makes for some great fights. Good music, too!

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Guest

Unknown date

  
Top notch. Starts off hard, gets easier as it goes on. Large and detailed map with plenty of interesting secrets and clever bits. Fashion Cult is a three chord bash. I recorded a studio version on my fiorst solo album, Waiting On Egypt. The best way to hear the song is the Maps' one or the remixed rendition on the Secretly Canadian reissue of WOE!

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Unknown date

  
awesome detail and very easy to navigate! awesome big map for me (i generally don't like big maps!!)

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Guest

Unknown date

  
It has been a while since I didn´t have that much fun with a Doom wad. My congratulations to the author for such an excellent wad. 4 stars.

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Guest

Unknown date

  
Not one bit short oif amazing. Go play it!!

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Guest

Unknown date

  
If you've completed Doom2, TNT and Plutonia then this level nicely progresses from there in terms of difficulty on UV which isn't too hard if you save at key points. There's enough happening in the level to test your memory (especially since my Tab key is broken ;o) I've given it 5/5 cause other levels which test your skill usually do it with brute force and numbers. As for the size, it's only one level so any smaller and you'd be asking for more :o)

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Guest

Unknown date

  
I should really like this. Excellent use of textures/architexture and plays very well. But for some reason... I think I just personally don't like huge maps any more. And I did get a bit bored of all the ambushes. BUT this is great, and I'm sure most people will think it's amazing, so download it now (4/5)

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Guest

Unknown date

  
AWESOME.

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cannonball

Unknown date

  
Well detailed, a little cramped at times. 4 stars

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Guest

Unknown date

  
reminds me of just howmuch i HATE FUCKING CHAINGUNNERS!!!!!!

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Guest

Unknown date

  
Very nice indeed. I read the story, too, very appropriate. Fun, well constructed. 'Nuff said.

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Guest

Unknown date

  
This is a good wad. The textures seem to mesh well. No random mixed themes. And the gameplay seems very well planned. This wad is tough to beat, even on the lowest difficulty level. I like this wad and I reccommend it!

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Guest

Unknown date

  
an extraordinary map, a must download 5/5 - josh

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Guest

Unknown date

  
excellent 5/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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