Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Helpyourselfish

   (51 reviews)
Sign in to follow this  

Guest

About This File

This level is somewhat advanced in terms of navigating around in it. However, the path is rather linear and will relatively fast lead you around the map its size considdered. There is a lot of switches to be found, however only in a couple of places do they activate a remote placed lift, door etc. It is also a relatively long walk from the when you first spot the Blue Key untill you can actually pick it up. Again, just follow the path and you will eventually get it.

And please, most of the lava-pits are in-escapable! Don't jump into them during battle! Now you know, so don't complain about it...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

damned

  

I personally don’t like large maps, because I cannot play it when I need to have a short break. Therefore this one was laying on my HDD for some time.
I like maps from Chris and this one is also good example of his skills. The layout is really complex and interconnected, but you always know where to go. Some rooms were too cramped, but it is probably the only negative aspect I’ve found. And I also like the background music. :)

Share this review


Link to review
NuMetalManiak

  

it's an alright map. quite a bit of switchhunting ruins the vibes for me when playing it though, but when the combat is there, it's pretty well done. interesting usage of difficulty settings in this one too.

Share this review


Link to review
JudgeDeadd

  

With a great music track, excellent visuals and varied gameplay, Helpyourselfish is a must to check out. You might get a bit lost once or twice (hint: look for newly opened paths) but the overall progression is clear and the map flow is great. None of the fights feel unfair, on HMP the action feels rather tense at times but there's just enough health around to keep you going. My only gripe are the places where you can fall into lava and die without possibility of escape.

Share this review


Link to review
Lightning Hunter

  
A top notch map from one of the best mappers around. The theme is incredibly well done, with finely tuned detail of a ruined city, caves, and base. The map has some tight spaces, which works surprisingly well when compared to other cramped levels. The challenge is perfect. The layout is superb with lots of interconnected passages and tunnels. The only quibble I have is how impossible the Plasma Gun is to obtain!

Share this review


Link to review
Guest

Unknown date

  
It sure looks nice, but it's a terrible switchhunt at times.

Share this review


Link to review
Guest

Unknown date

  
This is an excellent level. Very good level design. Tough level and the final part of the map is very intense! The new music and new sky texture is a very nice touch. 5/5

Share this review


Link to review
Guest

Unknown date

  
Chris's maps were always amazing. Even his Map15 in Hellcore is! Too bad he seems to have all but left the community.

Share this review


Link to review
Guest

Unknown date

  
haha, i found an error! ~2/5

Share this review


Link to review
Guest

Unknown date

  
Brilliant architecture, semi-unique style, satisfactory gameplay. A must grab.

Share this review


Link to review
Guest

Unknown date

  
This is an excellent modern map, big and detailed, with hundreds of monsters. It's not ridiculously overpopulated or ultra-hard, either, and if you're methodical it's not too tricky on UV. I have to chop off a star for the asinine opening room, which puts you in the middle of a bunch of hitscan monsters that take off half your health unless you're very lucky. The traps are all do-able without foreknowledge although there's not much health.

Share this review


Link to review
Guest

Unknown date

  
This is a better than average map. Good detailing and fun to play. Feels like good old Doom. 4/24/07

Share this review


Link to review
Guest

Unknown date

  
Wow... really well balanced. Unlike most wads, it wasn't too hard or too easy, but just right. Interesting room architecture makes for some great fights. Good music, too!

Share this review


Link to review
Guest

Unknown date

  
Top notch. Starts off hard, gets easier as it goes on. Large and detailed map with plenty of interesting secrets and clever bits. Fashion Cult is a three chord bash. I recorded a studio version on my fiorst solo album, Waiting On Egypt. The best way to hear the song is the Maps' one or the remixed rendition on the Secretly Canadian reissue of WOE!

Share this review


Link to review
Guest

Unknown date

  
awesome detail and very easy to navigate! awesome big map for me (i generally don't like big maps!!)

Share this review


Link to review
Guest

Unknown date

  
It has been a while since I didn´t have that much fun with a Doom wad. My congratulations to the author for such an excellent wad. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Not one bit short oif amazing. Go play it!!

Share this review


Link to review
Guest

Unknown date

  
If you've completed Doom2, TNT and Plutonia then this level nicely progresses from there in terms of difficulty on UV which isn't too hard if you save at key points. There's enough happening in the level to test your memory (especially since my Tab key is broken ;o) I've given it 5/5 cause other levels which test your skill usually do it with brute force and numbers. As for the size, it's only one level so any smaller and you'd be asking for more :o)

Share this review


Link to review
Guest

Unknown date

  
I should really like this. Excellent use of textures/architexture and plays very well. But for some reason... I think I just personally don't like huge maps any more. And I did get a bit bored of all the ambushes. BUT this is great, and I'm sure most people will think it's amazing, so download it now (4/5)

Share this review


Link to review
Guest

Unknown date

  
AWESOME.

Share this review


Link to review
cannonball

Unknown date

  
Well detailed, a little cramped at times. 4 stars

Share this review


Link to review
Guest

Unknown date

  
reminds me of just howmuch i HATE FUCKING CHAINGUNNERS!!!!!!

Share this review


Link to review
Guest

Unknown date

  
Very nice indeed. I read the story, too, very appropriate. Fun, well constructed. 'Nuff said.

Share this review


Link to review
Guest

Unknown date

  
This is a good wad. The textures seem to mesh well. No random mixed themes. And the gameplay seems very well planned. This wad is tough to beat, even on the lowest difficulty level. I like this wad and I reccommend it!

Share this review


Link to review
Guest

Unknown date

  
an extraordinary map, a must download 5/5 - josh

Share this review


Link to review
Guest

Unknown date

  
excellent 5/5

Share this review


Link to review
  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
×