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Return to the Exit

   (5 reviews)
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About This File

You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought.

IMPORTANT: Original KGY2.WAD may *crash* with the Doomsday engine (versions 1.7.8 and above) so make sure you use KGy2_Doomsday.wad with Doomsday.

Demo lumps work correctly only with the original KGY2.WAD. They were recorded by id's DOOM2 engine (version 1.666). The enclosed .BAT files all launch KGY2.WAD, so they can used with DOS DOOM2.


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Unknown date

  
fun '96 map, but has hidden secrets with weapons etc., played with iddt instead, don't miss ssg in the fireplace

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Unknown date

  
For a first run (without the automap) this a blast to play, well for me it was. Quite alot of rather mild traps and enough secrets to recover. If you know the map (16 secrets)then there's too much health and ammo. Some parts of the level look nice, other are rather bland. None of the choices you get at the end will kill you but only figured that out by watching the demo. Good 1996 map, coldfusio

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Unknown date

  
This is from December 1996. It's a mixture of pleasure and pain. The design is crude, with some irritating bits - masses of health and ammo, lots of spurious switch-hunting - but there's a good amount of action and some fun fights, with some creativity. It ends with a multiple-choice teleport that thankfully doesn't kill you (not instantly), and there's an unexpected homage to Wolfenstein. Several unmarked secrets within unmarked secrets, Kelsey Mindfrog.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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