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Barbershop Doom II

   (27 reviews)
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About This File

This is basically a weapons replacement for Doom II, replacing the weapons with barbershop items. The graphics are meant to be cartoony, and this WAD is meant to be silly, not serious, so don't download this if you want real weapons replacement.


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Guest

Unknown date

  
Three letters- W T F

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Guest

Unknown date

  
Tis a funny jokewad.

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Guest

Unknown date

  
There are better MSPaint weapons out there... 0/5

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Guest

Unknown date

  
^Some people need a sense of humor. This is lulz worthy.

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Guest

Unknown date

  
Retarded, just as much as all other joke wads.

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Guest

Unknown date

  
this is an awful jokewad. not worth the time to download.

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Guest

Unknown date

  
^Some newfags need a sense of lulz. This wad sucks.

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Guest

Unknown date

  
Actually kinda silly - good joke wad.

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Unknown date

  
Opened it with slumped, heard the first sound of a 10-year-old clearing his throat, deleted the file.

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Guest

Unknown date

  
very good joke wad

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Guest

Unknown date

  
OMG GUESS WHAT.... it sucks

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Guest

Unknown date

  
Good for a few minutes, I guess.

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Guest

Unknown date

  
It's not that funny and it's not that fun to play with. 1/5

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Unknown date

  
hehehehe. lmao. so fucking jks. the bfg looks like my guy is throwing feces at the monsters. 2/5, but its a really fucking good joke wad. - Xolzo

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Unknown date

  
This has to be the most retarded WAD ever.

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Unknown date

  
lmfao, great wad! I was laughing my head off at the fucking electric clipper! ~ Jonny The Hedgehog

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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