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Super Sonic DooM - Playable Demo

   (53 reviews)
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5 Screenshots

About This File

This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.


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Guest

Unknown date

  
This demo left me with mixed feelings when I first played it, but the full version is an underrated favorite of mine, so 5/5 is a given!

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Guest

Unknown date

  
Needs to be faster.. enemies need less health but not like one shot kills, two or three shotgun blasts.. but no pain elementals.

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Guest

Unknown date

  
Cool and stuff! -Xaser

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Guest

Unknown date

  
I think it's good for what state it's currently in (Alpha/demo) so I gave it 4 stars. I haven't played very much of it yet, but it looks like it's promising. Keep up the good work! Your idea is a cool one! (I've always wanted to see Sonic in a FPS-style game. Oh, and next time, make sure that it has Sonic's face and sounds/voice. :])

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Guest

Unknown date

  
I just got through playing half of it, and man - this is a demo?? It's really cool, keep up the good work. But please put Sonic in the final version. And hey, if you want to put Pain Elementals in there, go right ahead. I think they're a welcome challenge on top of everything else... Please don't take them out... Every monster has its place in Doom - if you're making a TC or 32-level WAD, put 'em all in, it's better and more challenging that way.

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Guest

Unknown date

  
fine map design. good islands!

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Guest

Unknown date

  
Try running it along sondoom.wad. The SFX will be replaced with real ones and the hud shows sonic's face. Anyway, pretty cool mod. Keep working on it!

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Guest

Unknown date

  
The SFX ripped from the games are horrible. Have you tried using the wave dump feature of the emulator GENS in conjuntion with using a sound test from any of the games? If not, well, then I suggest you try it.

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Guest

Unknown date

  
Why does most of clarks stuff seem so damn good??? play this now, just do it-SGT BFG

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Guest

Unknown date

  
SONIC WAD.WHAT NEXT?A SESAME STREET WAD?ANYWHO 5/5 FROM ME ULTIMATE DOOMER

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Guest

Unknown date

  
its ok

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Guest

Unknown date

  
it was fun and i loved playin on islands, but when u do boss fights and win u freeze but any remaining monsters can still hit u...... still pretty cool!

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Unknown date

  
jus loved it 5/5 -In the name of GWAR

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Unknown date

  
Great design. Very creative levels. But the sonic elements without Characters is sort of strange. But five stars from me! -RaccoonOfficer-

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Unknown date

  
no offense dude, but its not all that great. sorry.

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Unknown date

  
Strage design. I loved it

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Unknown date

  
good and interesting - Kak Home - give it 4.5/5, but I'll give 5 to be nice

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Unknown date

  
I'd give it 3.5 stars. I think so much more can be done with this, and I think the final version will probably be much better.

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Unknown date

  
I think this has been highly overrated. Doesn't look nice (those trees are uuugly) or play well. Apart from the music, this doesn't feel like sonic at all - where are the sonic enemies? The jump pads are ok, but most of the time seem to be placed randomly, serving no real gameplay purpose. The only other real sonic-like thing is the monitors you have to jump on - but again, this doesn't add much in the way of gameplay. (A generous) 2/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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