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Super Sonic DooM - Playable Demo

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5 Screenshots

About This File

This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.


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Guest

Unknown date

  
This demo left me with mixed feelings when I first played it, but the full version is an underrated favorite of mine, so 5/5 is a given!

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Unknown date

  
Needs to be faster.. enemies need less health but not like one shot kills, two or three shotgun blasts.. but no pain elementals.

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Unknown date

  
Cool and stuff! -Xaser

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Guest

Unknown date

  
I think it's good for what state it's currently in (Alpha/demo) so I gave it 4 stars. I haven't played very much of it yet, but it looks like it's promising. Keep up the good work! Your idea is a cool one! (I've always wanted to see Sonic in a FPS-style game. Oh, and next time, make sure that it has Sonic's face and sounds/voice. :])

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Unknown date

  
I just got through playing half of it, and man - this is a demo?? It's really cool, keep up the good work. But please put Sonic in the final version. And hey, if you want to put Pain Elementals in there, go right ahead. I think they're a welcome challenge on top of everything else... Please don't take them out... Every monster has its place in Doom - if you're making a TC or 32-level WAD, put 'em all in, it's better and more challenging that way.

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Unknown date

  
fine map design. good islands!

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Unknown date

  
Try running it along sondoom.wad. The SFX will be replaced with real ones and the hud shows sonic's face. Anyway, pretty cool mod. Keep working on it!

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Unknown date

  
The SFX ripped from the games are horrible. Have you tried using the wave dump feature of the emulator GENS in conjuntion with using a sound test from any of the games? If not, well, then I suggest you try it.

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Unknown date

  
Why does most of clarks stuff seem so damn good??? play this now, just do it-SGT BFG

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Guest

Unknown date

  
SONIC WAD.WHAT NEXT?A SESAME STREET WAD?ANYWHO 5/5 FROM ME ULTIMATE DOOMER

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Unknown date

  
its ok

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Unknown date

  
it was fun and i loved playin on islands, but when u do boss fights and win u freeze but any remaining monsters can still hit u...... still pretty cool!

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Unknown date

  
jus loved it 5/5 -In the name of GWAR

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Unknown date

  
Great design. Very creative levels. But the sonic elements without Characters is sort of strange. But five stars from me! -RaccoonOfficer-

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Unknown date

  
no offense dude, but its not all that great. sorry.

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Unknown date

  
Strage design. I loved it

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Unknown date

  
good and interesting - Kak Home - give it 4.5/5, but I'll give 5 to be nice

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Unknown date

  
I'd give it 3.5 stars. I think so much more can be done with this, and I think the final version will probably be much better.

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Unknown date

  
I think this has been highly overrated. Doesn't look nice (those trees are uuugly) or play well. Apart from the music, this doesn't feel like sonic at all - where are the sonic enemies? The jump pads are ok, but most of the time seem to be placed randomly, serving no real gameplay purpose. The only other real sonic-like thing is the monitors you have to jump on - but again, this doesn't add much in the way of gameplay. (A generous) 2/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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