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Super Sonic DooM - Playable Demo

   (53 reviews)
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5 Screenshots

About This File

This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.


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Guest

Unknown date

  
This demo left me with mixed feelings when I first played it, but the full version is an underrated favorite of mine, so 5/5 is a given!

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Guest

Unknown date

  
Needs to be faster.. enemies need less health but not like one shot kills, two or three shotgun blasts.. but no pain elementals.

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Guest

Unknown date

  
Cool and stuff! -Xaser

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Guest

Unknown date

  
I think it's good for what state it's currently in (Alpha/demo) so I gave it 4 stars. I haven't played very much of it yet, but it looks like it's promising. Keep up the good work! Your idea is a cool one! (I've always wanted to see Sonic in a FPS-style game. Oh, and next time, make sure that it has Sonic's face and sounds/voice. :])

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Guest

Unknown date

  
I just got through playing half of it, and man - this is a demo?? It's really cool, keep up the good work. But please put Sonic in the final version. And hey, if you want to put Pain Elementals in there, go right ahead. I think they're a welcome challenge on top of everything else... Please don't take them out... Every monster has its place in Doom - if you're making a TC or 32-level WAD, put 'em all in, it's better and more challenging that way.

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Guest

Unknown date

  
fine map design. good islands!

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Guest

Unknown date

  
Try running it along sondoom.wad. The SFX will be replaced with real ones and the hud shows sonic's face. Anyway, pretty cool mod. Keep working on it!

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Guest

Unknown date

  
The SFX ripped from the games are horrible. Have you tried using the wave dump feature of the emulator GENS in conjuntion with using a sound test from any of the games? If not, well, then I suggest you try it.

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Guest

Unknown date

  
Why does most of clarks stuff seem so damn good??? play this now, just do it-SGT BFG

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Guest

Unknown date

  
SONIC WAD.WHAT NEXT?A SESAME STREET WAD?ANYWHO 5/5 FROM ME ULTIMATE DOOMER

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Guest

Unknown date

  
its ok

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Guest

Unknown date

  
it was fun and i loved playin on islands, but when u do boss fights and win u freeze but any remaining monsters can still hit u...... still pretty cool!

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Unknown date

  
jus loved it 5/5 -In the name of GWAR

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Unknown date

  
Great design. Very creative levels. But the sonic elements without Characters is sort of strange. But five stars from me! -RaccoonOfficer-

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Unknown date

  
no offense dude, but its not all that great. sorry.

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Unknown date

  
Strage design. I loved it

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Unknown date

  
good and interesting - Kak Home - give it 4.5/5, but I'll give 5 to be nice

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Unknown date

  
I'd give it 3.5 stars. I think so much more can be done with this, and I think the final version will probably be much better.

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Unknown date

  
I think this has been highly overrated. Doesn't look nice (those trees are uuugly) or play well. Apart from the music, this doesn't feel like sonic at all - where are the sonic enemies? The jump pads are ok, but most of the time seem to be placed randomly, serving no real gameplay purpose. The only other real sonic-like thing is the monitors you have to jump on - but again, this doesn't add much in the way of gameplay. (A generous) 2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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